Somehow it's even worse haha :) I liked the graphics though
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Super comedic :) There is a great potential in it. I loved the animations but they're too long especially comibned with me unable to crouch through some obstacles. I repeated it like 20 times but ultimately couldnt make it.
I really like the uncanny nature of the monsters design, for me the tediousness of gameplay took out a lot of the horror from the game. Also the intro got me imagining the whole big hotel with loads of rooms so that was a great world building
I really love the idea of a FPP-platformer so you really got some points from me regarding this. I liked the overall style but was unable to pass the first level (i spent almost 10 minutes on it). I would suggest to carefully balance your game :)
Loved the idea and graphics. For some reason I couldn't figure out that I need to equip the cat food before putting it on plate so I couldn't really progress, I only kept finding the food a nothing else. Also due to the time constrained gameplay I would suggest changing interaction key to something faster to get to. Other than that I'm following your profile I would love to see if you can improve the game :)
Cool game, I loved the whole concept and art style. I would work more on the visual feedback especially those 2nd level monsters I couldn't really decipher when they're changing their positions. Also there was some inconsistencies, I thought that I'm hitting the monsters while the thing that happened was that I merely stepped on it. It would be nice to add some more movement to the game, my gameplay turned out to be more like a slow paced strategy game. Other than that I really liked the concept, keep working on it :)
I finished it in like 30 seconds or maybe I failed but the whole game closed anyway. Also the controlls were super weird. I liked the aesthetic and the art, adding some gloomy music could definitely spice up the whole game :)
Nice game. I would work more on the camera rotation so it is more responsive and less tedious due to the fact that the game is a high speed thing. Other than that I really like the sounds and the whole concept, especially the teleport mechanic is something you can grow into something totally great.
I really loved it. Especially the blend of realistic and blocky graphics and effects. It worked really well. The game lacks content as you said yourself but I'll keep an eye for updates because I really loved the idea. Also is it possible to reach the tower? I'm giving it a replay definitely. Also I've recorded a gameplay video in case you want to see the gameplay from players perspective, let me now if you're interested in seeing that :)
Nice atmosphere and graphics. There is no objective though, I really tried my best to finish it but couldn't. Some minor bugs, I've made a gameplay video I'll try to post it if youre interested in seeing the game from players perspective :)
Cool game, I loved the graphics, atmosphere and music. But the controls were a little odd, it was super hard to control the character. I persevered but in the end they still brought me down, I couldn't open the door and end the game I think? I really liked this one, only little changes and it could be a great game :)
Also I have recorded a gameplay video in case you want to see it from players perspective but it's really in an awful cropping because of the windowed mode.
I'm a Game Designer looking for a team. I would love to tie together a small teams ideas for a game.
Additionaly I can help you with Level Design, Sound/Music Production and assembling everything in (preferably) Unity Engine.
Very ambitious indeed! Good luck on finishing it. I don't really know how many people are on your team but with this level of detail (especially those animations <3) you will definitely need some more. Again Good luck!
also it somehow reminded me the game MediEvil, don't know if that was intentional :)
Wow, crazy that you actually found this game. Glad you enjoyed it! Although I consider it a failure in terms of translating the actual dream into a game, after watching your video I couldn't shake off the feeling that you actually got some parts right. So maybe it wasn't a complete failure after all. And yes it's hella buggy, partly due to how quick it was made and partly due to my inability to write efficient code. Once again thank you for playing, seeing this video really gives me some more motivation to keep going after I halted any production 😊
also I liked the video and subsrcibed to your channel as a little thank you :)
Great game. I would try avoiding too much glitchy solutions, it sometimes can appear as an actual glitch to a player, resulting in reloading the game like I did in the tentacle chase after dropping down to the black room. I'm giving this advice based on my personal experience both playing and making games. Keep up the good work! :D