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The Legend of Dad : Get 'Da Milk's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Pulse🫀 | #24 | 3.858 | 4.167 |
Tremor😬 | #33 | 3.395 | 3.667 |
Overall | #37 | 3.456 | 3.733 |
Grave-itas 🪦 | #40 | 3.549 | 3.833 |
Rime❄️ | #48 | 3.240 | 3.500 |
Reason 🧠 | #51 | 3.240 | 3.500 |
Ranked from 6 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team Members
Point Link Force [PLF]
Corvin Erdos - Programming & Design
Benjamin Brown - UI, Concept, & Sound Design
What was the origin story?
The project in question is derivative of an idea we had long ago in the summer of 2021 when we were working on a different project, titled Project Phase. One day, as we were finishing up the demo of Phase for another competition, Ben said in a bout of frustration: "next time we should just make an infinite runner, it'd be a lot easier than this adventure stuff."
"Huh, maybe. But infinite runners are kind've boring though." Corvin replied."
"Hmm... Hear me out."
"Uh-huh."
"What if...we made an infinite runner..."
"Mm-hm."
"About what happened to dad and the milk?"
"What?"
"You know, the dad getting the milk and never coming back meme. What really happened?"
"Well usually it's because he ran away due to some sort of conflict at the house, right?"
"Right, but what if..."
And then the prototype began.
Long story short, the infinite runner was NOT as easy as we had prospected. In fact, the use of procedural generation was going to take us in places we hadn't quite dipped our toes into. As it turns out, making things spawn randomly in a way that makes sense is more difficult than making a perfectly linear and controlled environment.
Long story short, got busy with school and finishing up the last project, motivation dropped, and the early-early-early prototypes were sent up to meet the great big game graveyard in the sky.
-That was, until roughly two weeks ago, when this game jam popped into our feed.
What we were able to scheme in our free time for this jam is still rather limited. We started from the ground up, going back to the drawing board of what we wanted this game to be. Of course, in doing so, we may or may not have given up about a week's worth of development. 85% of those ideas are still in the book, waiting for their chance. But as we have it now, this is what we've got. Impressive? Variably - not really. But it's the seed that we hope to expand upon even beyond the scope of this jam. With that initiative, this jam, complete or incomplete, is a success in its own right -- victory or no victory.
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Comments
This is very fun (✿▽✿) good job on this! Funny take on a dad going for milk trope lol
Super comedic :) There is a great potential in it. I loved the animations but they're too long especially comibned with me unable to crouch through some obstacles. I repeated it like 20 times but ultimately couldnt make it.
What Dads say they had to go through to get milk back in their day 🤣
Very good design, from the art to the generation itself. Controls work great too.
This can only go up from here
Hey great work! Funny concept