Very simple but fun to play! I especially enjoyed moving around since while the game felt a bit floaty, it also made it fun as a movement-based game.
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A 60 Second Tale's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Polish | #15 | 3.238 | 3.238 |
| Audio | #15 | 3.190 | 3.190 |
| Visuals | #18 | 3.429 | 3.429 |
| Functionality | #22 | 3.143 | 3.143 |
| Theme | #24 | 3.429 | 3.429 |
| Concept | #30 | 2.952 | 2.952 |
Ranked from 21 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme Submission
I followed the theme
Comments
Nice graphic style, I didn't read correctly and started collecting all the orange orbs haha
Like the idea of platforming design. I really like the transparency about the assets. Nice work for the one person in 36H! I think that jumping is pretty to easy with a double jump.
Nice, a little basic but nice :) Would need a proper level design . Also some collider work on the platforms-rocks, sometimes it was hard to perform a jump from them.
Glad you enjoyed the game. Yeah, some of the colliders need to be scaled a bit differently. The checkGround method can mess up on angled surfaces and not reset the double jump counter, which I was trying to fix. I tweaked the numbers on that because the player would bounce a bit off the floor and cause the checkGround to be weird.
That was interesting, I'm wondering about the necessity of collecitng the 3 purple gem, as I did a better score without them 😆
That was fun to play 👍
Great game! I liked the artstyle and the sound design was really solid. Movement felt crisp and I tried to speedrun after a few tries. My highest score was 690 with collecting all of the orange and purple gems. I think my score rolled over from different attempts because sometimes I started at 300 points. Other than that, I can see how this game can be expanded upon using multiple levels or making the map bigger with more purple gems. Very nice job!


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