Opa, beleza? Vi que você também é brasileiro kkk
Joaovitron
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I'm so glad you liked it :)
I was a little ambitious with the scope lol
I intended to add a wider variety of items to the backpack, with interactions between them, similar to the inventory items in Moonlighter, and also more enemies, with different attack patterns. Thank you very much for the feedback, I will possibly work on bug fixes and improvements to this project in the future.
Thanks for the feedback! I wasn't able to fix all the bugs in time. Regarding the character you're referring to, would that be the vendor? I believe it's not AI; I used this asset: https://charmedwheat.itch.io/npcs-idle-and-talk. It was supposed to be included in the credits section, but I couldn't manage it in time. As soon as possible, I'll credit all the assets used on the game's page. Thanks again for playing; it makes me very happy!
Your game is really cool, especially since it's the first, could you check my game? https://joaovitron.itch.io/sky-castle-ascent
hello, could you check my game? https://joaovitron.itch.io/sky-castle-ascent
Thanks for the feedback and for playing!
I agree that the progression may have been a little steep in relation to the difficulty curve, but as a goal we wanted to reach an audience in the area of speed runs, so we assume that the wall jump mechanics based on Celeste and hollow knight are common enough in this medium to present them without many explanations, in the next games we will pay attention to bringing the visuals, gameplay and fun at the same levels, Thanks again for the feedback, in this link I have a video of the game's conclusion, I believe it can help you if you are having difficulty in any area in specific:





















