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JAH2488

29
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6
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A member registered Nov 23, 2013 · View creator page →

Creator of

Recent community posts

Oh no! I’m so sorry you got softlocked. I gotta make sure that bug is gone for good.

🐸

I beat it! There is a fun, almost Foddian like experience to the controls as I desperately tried to wiggle my way to each spot.

Its tic-tac-toe! Probably the videogame I have made the most often. A good rendition of it.

Whoaaa, the music and art here blew me away!

I like it! The combining cards mechanic really got to me after it finally ‘clicked’. I didn’t get to any sort of ‘win screen’ so I’m assuming I still have more levels to beat, and it seems like a fun challenge to come up with strategies.

Oh no! I got the earth destroyed!! (A few times) (and I had fun while doing it!)

There is such much personality in the art style and animations! I really love it.

Web build should be fixed now!

I smashed so many zombies. Its one of the most fun parts of the game. I wanted some kind of score multiplier for hitting them at increasing speeds. Further powering up my demon car with all the blood it consumes from the zombies.

I assumed, after they destroyed me, that I should avoid those big big zombies that do not splat when you hit them.

Love the retro battle car theme. Wasn't entirely sure at first if the win condition was killing the little goblin dudes or collecting pumpkins or destroying the other cars, but it came together in the end.


Would love a more polished version.

Oh this was good! I didn't know what to expect at any point, which makes for a very fun ride.

Wow! I love it. What a vibe. The models are soo cool. The atmosphere really sold it. I did find myself wishing for a fully keyboard controlled movement, not fluid, as I think the locked camera angles are required, but something to let me quickly move in cardinal directions.

The intro was amazing! This really felt and sounded like I was playing an old GBC game in the backseat of my parents car, including the part where I got confused in the first level and kept dying over and over.

Very cute concept! Made it to the party in 4 minutes, the timer really encouraged me to try and do it quickly. Would be interesting to see a game concept like this expanded out into more levels and how that would mix things up.


Am I correct in assuming the items had to be collected in the 'correct' order? Seemed like you couldn't really collect them out of order given how the level was laid out.

This is so so cute! Love the novel concept and great execution all around. So much fun.

Thanks! I really appreciate that, I spent a ton of time on the atmosphere and sound design.


Oh no about the crashes! Gotta see if I can reproduce those.

Wow!
This is a really wild ride. The art is fantastic, the music/sound is great. Its a very cool concept as well, with the multiple stages/rooms spread out each level

Great job to the whole team!

The Ghoul Kazool!


This was a ton of fun to play around with! I made some truly ghoulish sounds with it.

A cool idea for a game! I like the day/night cycle and returning where you came from. Would love to see how that flesh out into a multi level game.

Oh very cool! This is a lot of fun. I really liked how the slime acted as a sort of universal currency for upgrades and unlocks and ammo.

Oh this is so well done!


It feels really polished and I really think the art and sound go a long way to selling the whole vibe. Didn't make it as far as I wanted to up the tower, but I think that is to be expected with this kinda game.

Oh this is so well done!


It feels really polished and I really think the art and sound go a long way to selling the whole vibe. Didn't make it as far as I wanted to up the tower, but I think that is to be expected with this kinda game.

This was one of my favorite games on the SICK. I really wish games these days had posters like these.

Such a cool concept! I really love the art style a lot, and having the redline be so prominently featured was really a treat.

A little more hand holding with the mechanics would go a long way, but maybe thats just all the drugs talking. Cool that the SICK was able to get this game on the console in the 90s and around all the censors. 

I love this a lot! The theme and presentation is very cool. I totally leaned into the lost/found media even more with my own entry after seeing you post about this on the discord.

A cool concept and I love what a team was able to put together in such a small time frame, especially when needing to compete against Sonic.


It took a little bit of work to figure out the controls. I think some on screen prompts and possibly a tutorial level with a more forgiving timing would help with the learning curve.


I only played in browser, so that could be adding to what I'm feeling in the controls, will try again with a controller with the downloaded version.

Bet all the gold! Win all the gold!


A really fun concept. I like the blend of 2d inside of 3d! I'm not as familiar with the auto battler genre, but for an early entry from the genre in the 90s that I never knew about!

Oh wow this was a ton of fun! Music was a bop and the animations worked really well, really enjoyed the amount of puzzles that there were for a game jam game. The idea of needing to pop all the slimes, while not "losing" any of them by dropping them into a pit is a really fun twist that I enjoyed puzzling through.

There are a few small polish related things that I think could bring up the sickness even more, but I totally understand why they're not here in a game jam game.

  • Having an animation state that conveys how many hits a slime has taken (or has left). 
  • A little indicator of where you will land when you move (or where you just were) would be a nice toggle.
  • Some sort of post-screen that shows how many moves it took you to beat the level would be a fun way to challenge yourself with solutions.

Gotta mine those slimes!