Oh no! I’m so sorry you got softlocked. I gotta make sure that bug is gone for good.
JAH2488
Creator of
Recent community posts
I smashed so many zombies. Its one of the most fun parts of the game. I wanted some kind of score multiplier for hitting them at increasing speeds. Further powering up my demon car with all the blood it consumes from the zombies.
I assumed, after they destroyed me, that I should avoid those big big zombies that do not splat when you hit them.
Very cute concept! Made it to the party in 4 minutes, the timer really encouraged me to try and do it quickly. Would be interesting to see a game concept like this expanded out into more levels and how that would mix things up.
Am I correct in assuming the items had to be collected in the 'correct' order? Seemed like you couldn't really collect them out of order given how the level was laid out.
Such a cool concept! I really love the art style a lot, and having the redline be so prominently featured was really a treat.
A little more hand holding with the mechanics would go a long way, but maybe thats just all the drugs talking. Cool that the SICK was able to get this game on the console in the 90s and around all the censors.
A cool concept and I love what a team was able to put together in such a small time frame, especially when needing to compete against Sonic.
It took a little bit of work to figure out the controls. I think some on screen prompts and possibly a tutorial level with a more forgiving timing would help with the learning curve.
I only played in browser, so that could be adding to what I'm feeling in the controls, will try again with a controller with the downloaded version.
Oh wow this was a ton of fun! Music was a bop and the animations worked really well, really enjoyed the amount of puzzles that there were for a game jam game. The idea of needing to pop all the slimes, while not "losing" any of them by dropping them into a pit is a really fun twist that I enjoyed puzzling through.
There are a few small polish related things that I think could bring up the sickness even more, but I totally understand why they're not here in a game jam game.
- Having an animation state that conveys how many hits a slime has taken (or has left).
- A little indicator of where you will land when you move (or where you just were) would be a nice toggle.
- Some sort of post-screen that shows how many moves it took you to beat the level would be a fun way to challenge yourself with solutions.



