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JAH2488

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A member registered Nov 23, 2013 · View creator page →

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Oh very cool! This is a lot of fun. I really liked how the slime acted as a sort of universal currency for upgrades and unlocks and ammo.

Oh this is so well done!


It feels really polished and I really think the art and sound go a long way to selling the whole vibe. Didn't make it as far as I wanted to up the tower, but I think that is to be expected with this kinda game.

Oh this is so well done!


It feels really polished and I really think the art and sound go a long way to selling the whole vibe. Didn't make it as far as I wanted to up the tower, but I think that is to be expected with this kinda game.

This was one of my favorite games on the SICK. I really wish games these days had posters like these.

Such a cool concept! I really love the art style a lot, and having the redline be so prominently featured was really a treat.

A little more hand holding with the mechanics would go a long way, but maybe thats just all the drugs talking. Cool that the SICK was able to get this game on the console in the 90s and around all the censors. 

I love this a lot! The theme and presentation is very cool. I totally leaned into the lost/found media even more with my own entry after seeing you post about this on the discord.

A cool concept and I love what a team was able to put together in such a small time frame, especially when needing to compete against Sonic.


It took a little bit of work to figure out the controls. I think some on screen prompts and possibly a tutorial level with a more forgiving timing would help with the learning curve.


I only played in browser, so that could be adding to what I'm feeling in the controls, will try again with a controller with the downloaded version.

Bet all the gold! Win all the gold!


A really fun concept. I like the blend of 2d inside of 3d! I'm not as familiar with the auto battler genre, but for an early entry from the genre in the 90s that I never knew about!

Oh wow this was a ton of fun! Music was a bop and the animations worked really well, really enjoyed the amount of puzzles that there were for a game jam game. The idea of needing to pop all the slimes, while not "losing" any of them by dropping them into a pit is a really fun twist that I enjoyed puzzling through.

There are a few small polish related things that I think could bring up the sickness even more, but I totally understand why they're not here in a game jam game.

  • Having an animation state that conveys how many hits a slime has taken (or has left). 
  • A little indicator of where you will land when you move (or where you just were) would be a nice toggle.
  • Some sort of post-screen that shows how many moves it took you to beat the level would be a fun way to challenge yourself with solutions.

Gotta mine those slimes!