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(+1)

Oh wow this was a ton of fun! Music was a bop and the animations worked really well, really enjoyed the amount of puzzles that there were for a game jam game. The idea of needing to pop all the slimes, while not "losing" any of them by dropping them into a pit is a really fun twist that I enjoyed puzzling through.

There are a few small polish related things that I think could bring up the sickness even more, but I totally understand why they're not here in a game jam game.

  • Having an animation state that conveys how many hits a slime has taken (or has left). 
  • A little indicator of where you will land when you move (or where you just were) would be a nice toggle.
  • Some sort of post-screen that shows how many moves it took you to beat the level would be a fun way to challenge yourself with solutions.

The number of eyes left on the slime has shows how many more hits they'll take to pop! 
The other suggestions are great though! I thought about doing that but felt the UI might too obtrusive and I wanted to keep things more minimal - but if I continue to polish more I'd like to do that, especially since internally there is data on the minimum number of moves required to complete a puzzle, so I could even tell you if you solved it as fast as possible for some extra challenge!