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Jagedew

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A member registered Apr 18, 2021 · View creator page →

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Hello and thanks for the Feedback :) 

Did you try to get pass the skeleton by other means than fighting? Yes, this still needs extra fixing and balancing, and this all needs some extra hands. I agree that a good story would be good with npcs and perhaps with different endings. It also needs extra hands to be made. 

Hello and thanks for the feedback :)

Yes, the input need some fixing for faster registration.

There is an inventory panel which you can open by moving your mouse cursor to the top of the screen. I will add a popup animation to this panel for picking up items. It would make more clear where the items are stored.

I'm also going to adjust the arrow keys. I was thinking about up and down for forward and backward movement, and right and left keys for turning, if it would be a good compromise.

Screenshot of my real-time first-person dungeon crawler RPG demo

Hello there. What is the situation with contributing translations?


My indie horror puzzle adventure game.

https://jagedew.itch.io/deceptive-escape

Hi, thanks for the feedback. Yes, it has been much work when only one person has been made this. What kind of bugs did you run into?

Yes, it is meant for PC with keyboard and mouse controls. Another play test would be welcome :) I have made bug fixes and other improvements so far.

Hello and thanks a lot for the feedback :)

I have made some fixes and the interaction system should work better now, so it should not have much “too far” issues. And I have improved drag and drop system for weapons and armor so that you can now equip them by dragging to the equipment slots in the bottom panel. You will drop your equipment the front of your feet, and you should see them by looking down with right mouse button.

Looks fun :)

Hi! Glad you liked it :) Yes, I have planned a release for Steam, GOG and Google Play and such. Pretty much everything has been designed completely for the final release.

Hello

Glad you are impressed and you had such moments in-game. Even with this kind of pixel-art :)
This game really needs new sound effects and such for standalone release.

Hello,

No presumptuous at all. Glad you liked the game.

Actually it is a good idea. I have also been thinking about the random messages scattered around the dungeon left by the previous adventurers. The messages are going to give some hits about the game world, the backstory and the thoughts of the previous adventurers. And even some foreshadowing before the reveal of the secret ending.

Since the game takes place in a post-apocalyptic world, I was thinking about some sort of graffitis painted on the walls rather than pieces of paper with writing.

Sprites and textures - GIMP

3D models - Blender

3D engine - Unity3D

Audio - Audacity

Hello Everybody. My real name is Jaakko and I have been in Itch.io over one year. I have been made some small video games with Unity3D and HTML5. My games are about dungeon crawling, simple action, one tactics and one horror game. Currently I am not working on anything, but I am willing to get know people here. Perhaps to sharing video game ideas or having a common project? :)

Thanks :)

(1 edit)

Hi, thanks for the feedback :)

So I have developed this game without much design in two weeks. Some extra animations and sound effects would be good to make the gameplay more clear. A future update is a about to come in time, and some play test would be good.

Yes, I could use extra feedback from your play testing.

Glad you liked it. There is a 2D Boolean array to keep track which grids are occupied and which are not. When player or an enemy start moving to a next floor grid and if it is non-occupied, it becomes occupied and the previous grid becomes non-occupied. Otherwise movement is prevented. This works pretty well, but I have been thinking about some different approach which allows enemies to hurt each other. 

Dungeon Wayfarer

Thank you for your feedback! It's really needed :)

The issues 1, 2, 3 and 5 will be fixed for this demo. The meat is consumed only when your HP is reduced, and the meat has certain amount of capacity to restore lost HP. The meat issue will be solved in the full version of the game. There are cursor issues with WebGL build because of how Unity WebGL handles mouse events. 

Howdy! Like PC and Mobile releases? I could make those as well, need to make some adjustments. Thanks for the interest.

Basically you need to do raycasting from the main camera to detect game object which are meant to be interacted in the game scene. These objects have scripts having functions which are called when doing interact input. I'm sure there are lots of tutorials in Youtube to check :)