Thanks for the feedback, would definitely want to expand on the game because we had to skip on a lot of quality of life and balance stuff to get the game out in time. Thanks for playing!
Jackbit
Creator of
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Thanks for the feedback, theres a lot of polish like the stuff you mentioned we wanted to add but didnt have time for. Wish we could've added progress bars for the machines and customers to show when they are gonna leave as well as clear indicators on washed laundry to show what soap they were washed with.
Insanely polished, hard to believe it was made for a game jam. I looked at how you implemented the theme and I definitely understand what you were going for but its definitely very subtle and the features it adds (like being able to hold down the mouse or get infinite tickets) ultimately feel like they just break/hurt the game overall. The game itself is awesome and definitely has legs to be worked on further, but I think the game would improve without the restriction of this jam theme.
I enjoyed the combat of weaving in and out of the enemy circle and getting as much damage in as I could between attacks. That being said I do think the tie to the theme is a bit loose and would not be interpreted without reading the description. Definitely could be a potentially cool combat system to expand upon in the future . I found even while weaving in and out of the enemy's attacks I still got damaged a lot so better indication of when the enemy can hurt you could definitely help.
It should just send you towards wherever your mouse is, not sure what could be happening with that. I do know you can get trapped inside platforms so definitely possible there are some other bugs I don't know about. a and d aren't necessary but I found it was nice to have if you wanted to readjust on a platform to get a better angle.





