Thank you!
Jackbit
Creator of
Recent community posts
I enjoyed the combat of weaving in and out of the enemy circle and getting as much damage in as I could between attacks. That being said I do think the tie to the theme is a bit loose and would not be interpreted without reading the description. Definitely could be a potentially cool combat system to expand upon in the future . I found even while weaving in and out of the enemy's attacks I still got damaged a lot so better indication of when the enemy can hurt you could definitely help.
It should just send you towards wherever your mouse is, not sure what could be happening with that. I do know you can get trapped inside platforms so definitely possible there are some other bugs I don't know about. a and d aren't necessary but I found it was nice to have if you wanted to readjust on a platform to get a better angle.



