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Insanely polished, hard to believe it was made for a game jam. I looked at how you implemented the theme and I definitely understand what you were going for but its definitely very subtle and the features it adds (like being able to hold down the mouse or get infinite tickets) ultimately feel like they just break/hurt the game overall. The game itself is awesome and definitely has legs to be worked on further, but I think the game would improve without the restriction of this jam theme.

I think the reason I went with this interpretation was a subconscious response to my last jam entry. It literally took someone 6 hours to beat that game. So I made it way too hard for someone to realistically experience the full game, and I kinda didn’t want that to happen here. Would’ve made more sense if I had time to implement boss rounds.