Ooh interesting! I’ll have a look
Recent community posts
Hi! Thanks for playing :3 The game is made completely in 2D - I implemented the line of sight using raycasting which would only detect collisions on certain layers. For the colliders, I didn’t make it the whole sprite, but simply the bottom section, to give a 3D effect when the view-field hit the object. I hope this explains it, but feel free to ask any questions you may have ^_^
Thanks for playing and for the feedback! Balancing is definitely important, and with the time pressure, we left little time to adjust the final battle so some have found it difficult. It’s something we’ll keep in mind for future updates after the jam ^_^
Thanks for your comment! I used the A* path-finding algorithm for the enemy chase AI and the vigilance area should extend to the whole map actually, if you stay in the enemies’ line of sight - but since the flying enemy has a high speed, it is the most likely to keep chasing you and keep up you! :3
~ Rift ~
A short stealth and action game made for a jam. We’d love for you to try it out (it’s available for Windows or on your browser) and give feedback.
You play as a character who is able to phase between dimensions and hide in rifts to avoid and defeat enemies, as he journeys through a runic dungeon. Approach stealthily by using your ability to avoid enemy sight or test your dodging mechanics as you weave around projectiles and kill enemies.
I’m glad you enjoyed the game! This is from my previous comment but here is why the game is related to the theme: “the main character’s skill set and mechanics are based around portals and dimensions. He has the ability to portal to different dimensions, hide in the rift and has a portal-style attack.” Hope this answers your question c:
Thanks for playing! This is from my previous comment but here is why the game is related to the theme: “the main character’s skill set and mechanics are based around portals and dimensions. He has the ability to portal to different dimensions, hide in the rift and has a portal-style attack.” Hope that clears things up! ^_^
Hi, thanks for the feedback and the follow! The game is related to the theme in the sense that the main character’s skill set and mechanics are based around portals and dimensions. He has the ability to portal to different dimensions, hide in the rift and has a portal-style attack. I’ll make sure to have a look at your game! :D
Thank you for your detailed and helpful feedback! I’m glad you enjoyed the first few levels of the game - I would have to agree about the boss room - it was indeed quite rushed due to the time pressure! We’ll definitely tweak and balance the game after the jam :D
Hi syddhoff! Yep, you've found one of the glitches - unfortunately we didn't have time to add the 'ignore everything' ending completely, so we decided to remove it last minute. Therefore, when your 'score' was 0, it didn't know which scene to load. Would have been an easy enough mistake to fix - but a simple oversight :D
Hi Alectric! I’ve read your comment and agree with many of the things you’ve said, especially that we should spend more time establishing relationships between the player and other entities of the game.
As for beating the game, the moral neutral ending which you achieved is currently the “best” ending. We haven’t implemented different endings for when the player is always moral versus when the player is sometimes moral/not immoral.
Having said that, we gave more attention to the immoral endings, and have 2 endings based on the extent of your “immorality”.
We plan to improve and add such features after the Community Game Jam ends (for which the theme was “Liar”, hence the misleading narrator and “prospect” bar in the top left.
This game was made in a week and thus, we had to take some shortcuts and restrict the amount of content we could safely add to the game, as well as polish and play-test.
Thank you for playing, and giving constructive criticism. We’ll take this into account when updating the game after the jam :D
Incredibly fun and relaxing! The catchy, but not repetitive, music along with the fitting sound effects gives an extremely polished and fluid experience (the sfx and particle effects makes throwing the flasks away to explode against the walls oddly satisfying xD!). The simple and intuitive controls also contribute to such an experience.
It was very enjoyable for me! Only thing that slightly reduced the immersion was that sometimes, there was a weird flicker while flicking through the recipe book - perhaps that is only an issue for me. Otherwise, I absolutely loved this adorable game. Great job!