Ah, figured it out. It’s the edge panning feature that made it move, I just didn’t notice the mouse was at the edge of the screen when the game opened.
ITR
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Having a strange issue where most times I run the program, the cells disappear off the left side of the screen. I think just spamming keys or left click when opening the program makes it less likely to happen?
Am I understanding correctly that the top left ui shows how many ticks per second are being simulated?
Very nice for a first game, there’s a lot of nice ideas that are interesting. I like the core gameplay, though I sometimes get stuck with the part of the board I’m on having difficult patterns. The bugs make it a bit hard to properly give feedback to the game, and I think they should be the primary focus.
Settings button on main menu doesn’t work. Also not entirely obvious that you have to click the UFO to start the game. The “Less XP” curse feels unfun, since it just prolongs the game without making it any more difficult.
If you take the “destroy tiles you step on” upgrade, you will just start jumping around for all eternity, until the player character goes invisible and becomes unable to gain any levels or take any damage.
At one point the enemies just stopped increasing their move timer and just kept standing still.
I often get the choice to take an upgrade I already have.
Increasing max HP gives you another filled heart at the end, but doesn’t actually increase your HP? I had 1 heart left, chose increase max HP, then died to the next hit.
Got duplicate upgrades a lot, would be nice if you could shuffle the list of available upgrades and show the top 4 instead. The blast zones is a nice way of preventing the player from just standing still after getting strong. The X’es that mark where the enemies will spawn make the spawning feel a lot fairer, but still felt unfair at times when a red or yellow enemy spawned close enough to me to cause me to take damage. Range upgrades feels a little too OP, or maybe not having range upgrades is underpowered. I like that there’s no healing upgrades.
Game felt a little bit monotonous over time. The upgrades didn’t stand out in a way that made them fun, and the further I got the less it felt like I was being tested on skill. All in all a fun short game though.
Having some issues in the web version on chrome and firefox:
- Can’t exit the “How to Play”
- Scrolling scrolls the window
- I don’t have anyone to play with :c
Other than that it seems nice. I like the upgrade system + the comeback mechanic of being able to pick multiple when you’re losing. Love the story panels when choosing an upgrade and at the end of the game. Fun that you can draw/stamp the final picture depending on who won.
Kinda fun, got 13164 as my highest score. Game seems to break whenever I die, but gets fixed on refresh.
Having scoring being based on grazing instead of shooting is an interesting concept, but also makes me barely ever shoot at all. Also makes it difficult to avoid enemies that go sideways, since I can’t possibly shoot them beforehand without shooting a ton of other enemies and giving up on grazing. The homing enemy is fun, but when it comes from below it feels cheap.
Generally ended up just going up and down next to one column of the big demon, since anything else is more risky and gives less points.
I like the theme music. Being able to press down for a short jump works really well. I cleared Winter ending 1, 2, and both ways to get to 3. I cleared Spring with ending 1. I only used double jumping from arrows for ending 3. The special door in spring 11 “Starry Path” goes back to spring 8 “Room of Doors”. Resume doesn’t work for me, could be because of chrome since I’ve been having issues with saving on other games. There are some doors that seem impossible to get even after figuring out how to use arrows twice. Using arrows twice is difficult with explode kitten on, but turning it off forces you to restart in gravity of the situation winter. Would be nice if jumping from the arrow automatically connected you to it, having to press Z right before hitting it feels unneeded.
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Fun game, took me 3 or 4 tries to beat with upgrades. Don't think I can beat it without upgrades, the stepping upgrade feels almost mandatory with how many enemies there are sometimes. Sometimes you're forced to take damage which doesn't feel that good, but by then I usually have a healing upgrade which is enough to manage
The small bugs are a bit difficult to hit with such a small aim, but I'm also not good at shooting games so maybe this game is easier for people with better aim.
Fun short game. The seahorses just suddenly appearing on screen then shooting at you felt a little unfair sometimes, but didn't deal enough damage to be an issue.
Last boss was easy with a single pattern, which made it feel a bit too long. Would be nice if it had a little less HP or some change halfway through.
Got "Error: No available storage method found." on Chrome, but game worked fine in Firefox. Solved the tic-tac-toe puzzle, but unsure why [spoiler]the middle machine was the answer and not one of the patterns on the other machines[/spoiler].
Are there multiple endings or was that it? I feel like I missed somethin when reasoning, or if I missed something in the game.