good luck! ^^
ITR
Creator of
Recent community posts
Very nice for a first game, there’s a lot of nice ideas that are interesting. I like the core gameplay, though I sometimes get stuck with the part of the board I’m on having difficult patterns. The bugs make it a bit hard to properly give feedback to the game, and I think they should be the primary focus.
Settings button on main menu doesn’t work. Also not entirely obvious that you have to click the UFO to start the game. The “Less XP” curse feels unfun, since it just prolongs the game without making it any more difficult.
If you take the “destroy tiles you step on” upgrade, you will just start jumping around for all eternity, until the player character goes invisible and becomes unable to gain any levels or take any damage.
At one point the enemies just stopped increasing their move timer and just kept standing still.
I often get the choice to take an upgrade I already have.
Increasing max HP gives you another filled heart at the end, but doesn’t actually increase your HP? I had 1 heart left, chose increase max HP, then died to the next hit.
Got duplicate upgrades a lot, would be nice if you could shuffle the list of available upgrades and show the top 4 instead. The blast zones is a nice way of preventing the player from just standing still after getting strong. The X’es that mark where the enemies will spawn make the spawning feel a lot fairer, but still felt unfair at times when a red or yellow enemy spawned close enough to me to cause me to take damage. Range upgrades feels a little too OP, or maybe not having range upgrades is underpowered. I like that there’s no healing upgrades.
Game felt a little bit monotonous over time. The upgrades didn’t stand out in a way that made them fun, and the further I got the less it felt like I was being tested on skill. All in all a fun short game though.
Having some issues in the web version on chrome and firefox:
- Can’t exit the “How to Play”
- Scrolling scrolls the window
- I don’t have anyone to play with :c
Other than that it seems nice. I like the upgrade system + the comeback mechanic of being able to pick multiple when you’re losing. Love the story panels when choosing an upgrade and at the end of the game. Fun that you can draw/stamp the final picture depending on who won.
Kinda fun, got 13164 as my highest score. Game seems to break whenever I die, but gets fixed on refresh.
Having scoring being based on grazing instead of shooting is an interesting concept, but also makes me barely ever shoot at all. Also makes it difficult to avoid enemies that go sideways, since I can’t possibly shoot them beforehand without shooting a ton of other enemies and giving up on grazing. The homing enemy is fun, but when it comes from below it feels cheap.
Generally ended up just going up and down next to one column of the big demon, since anything else is more risky and gives less points.
I like the theme music. Being able to press down for a short jump works really well. I cleared Winter ending 1, 2, and both ways to get to 3. I cleared Spring with ending 1. I only used double jumping from arrows for ending 3. The special door in spring 11 “Starry Path” goes back to spring 8 “Room of Doors”. Resume doesn’t work for me, could be because of chrome since I’ve been having issues with saving on other games. There are some doors that seem impossible to get even after figuring out how to use arrows twice. Using arrows twice is difficult with explode kitten on, but turning it off forces you to restart in gravity of the situation winter. Would be nice if jumping from the arrow automatically connected you to it, having to press Z right before hitting it feels unneeded.
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Fun game, took me 3 or 4 tries to beat with upgrades. Don't think I can beat it without upgrades, the stepping upgrade feels almost mandatory with how many enemies there are sometimes. Sometimes you're forced to take damage which doesn't feel that good, but by then I usually have a healing upgrade which is enough to manage
The small bugs are a bit difficult to hit with such a small aim, but I'm also not good at shooting games so maybe this game is easier for people with better aim.
Fun short game. The seahorses just suddenly appearing on screen then shooting at you felt a little unfair sometimes, but didn't deal enough damage to be an issue.
Last boss was easy with a single pattern, which made it feel a bit too long. Would be nice if it had a little less HP or some change halfway through.
Got "Error: No available storage method found." on Chrome, but game worked fine in Firefox. Solved the tic-tac-toe puzzle, but unsure why [spoiler]the middle machine was the answer and not one of the patterns on the other machines[/spoiler].
Are there multiple endings or was that it? I feel like I missed somethin when reasoning, or if I missed something in the game.
First try I got around 2m40s, Second 1m42s (no upgrades).

The second level spawns me in a cage I can't go out from. Quitting to the main menu and choosing "Continue" puts me back at the area before level 1 if I do it inside the clouds (or before the game saves), or inside level 1 at whatever position I had in level 2 if the game saves while I'm in there. I got to keep my upgrades, so eventually I got 23s:

There's a tiny bug where you can escape the cloud area by spamming jump and dash in the courners
Nice game! Really wish there was half a second or a second of completely paused time before each room started, just to have some time to see what room it is before having to move.
Nice balancing with being unable to change direction while jumping, it works well with how strong dash jumps are since you can cover 2/3rds of the width with them.
Would be nice if dashes didn't force you to dash in your viewing direction if you hold it down, and that it remembers you holding dash when switching rooms.
Big hitboxes on the Ascension Crystals feels really nice, makes it possible to do some really cool routes in some rooms, especially combined dashing gaining speed the longer you hold it.
Would be nice to go to specific levels rather than having to restart from the first layer every time. Highscore and highest layer doesn't seem to be saved, and always just shows the current run.
Highest I've gotten so far is 300 score 4 layers
The antigravity one was tedious because it took a while to get to the bug, then getting the exact arc needed to get into the file (even after reset). Part of the problem is having to do super tiny steps towards the duck to just keep facing it. Falling ducks was also pretty annoying, but you've removed it already. Other than that level 8 was a little annoying bc of how the camera + arrow keys works when looking from below, and pushing the ducks around can be annoying, but both of these are minor and not that bad when having to do the levels only once (and adds to the "buggy code".
Side-note, I found the ctrl-shift-enter bug by chance and don't understand what clues were supposed to lead me to it. For level 4 (old 10) I ended up checking the solution, which I'm pretty sure I already tried multiple times, not sure why it didn't register. Couldn't try it after the levels changed since the "bugs found" remained the same.
Folders in the bg was cool level select.
Small attack hitbox + large speed made it a little difficult to attack enemies without touching them, but still fun and got to the end on my third try. Would be nice if it was a little more clear what upgrade you got, looking in the courner while trying to see what number goes up was a little annoying. Funny that IE just stood still, lol
A bit disappointed there was no victory screen after the last foe, or anything elaborating on what the last foe was saying. Slightly disappointed that there's no secret ending when dying on the enemy begging you not to kill it (unless that was the hero?)
Was fun to try the different strategies, 3 skull dies are never worth using, the best and safest strategy is just having 1 skull die then stacking until you can deal tons of damage with the powerup. Primarily focusing on the white skull die also works if you make sure to minimize the amount of skulls in your deck otherwise, but it's higher risk and you need to be smarter about how you use your die in the last two fights.















