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Half Minute Purgatory's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #4 | 3.656 | 3.818 |
Theme | #6 | 3.482 | 3.636 |
Overall | #7 | 3.155 | 3.295 |
Usage of DOTS | #8 | 3.656 | 3.818 |
Aesthetics | #12 | 1.828 | 1.909 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Usage of DOTS/ECS in this project
I used DOTS/ECS for basically everything in this project.
Spawning, destroying and moving entities in parallel jobs.
Hit detection is done via distance checks and not physics.
Input is being handled in a single system and input values are written into a singleton component.
Time management is handled through a singleton component that makes pausing the game very easy.
Source Code Repo
https://github.com/Jadugarr/TMGDOTSJam2024
Percentage of original art created for this project
50%
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Comments
I love the concept and you have a full gameplay loop -- All I can say is that I want more!!
I like the press-your-luck tension of the game design.
It has a great gameplay loop, there are lots of meaningful gameplay decisions to juggle at once and a ton of enemies on screen, definitely a good showcase of the Unity DOTS system. Every round I'm tempted to be greedy and grab another kill before running back just before the timer runs out. Great job!
Took me a few tries because I kept playing risky lol. Would’ve been cool to see how long I spent at the end, or with a few more unique upgrades.