I also struggled with copy / pasting, but I like the sequential tutorial state that guides the player here here, which isn't necessarily a piece of cake to implement in DOTS, and the construction puzzle that the game design promises.
Play game
ECScape's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #4 | 3.560 | 3.900 |
Aesthetics | #6 | 3.286 | 3.600 |
Usage of DOTS | #9 | 3.286 | 3.600 |
Gameplay | #9 | 2.373 | 2.600 |
Overall | #9 | 3.127 | 3.425 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Usage of DOTS/ECS in this project
EDIT: Here is a walk-through in case you are stuck https://www.youtube.com/watch?v=KDKnf4-7CVA
This is a puzzle game were you literally have to manipulate the elements of the ECS to solve the puzzle.
Except for a few ugly bindings in a mono, everything was done in DOTS/ECS. This is my first complete project using DOTS/ECS. I’ve experimented with different approaches to tackle the same issues, so you might find the code a bit messy.
Just so you know, I used an asset for the controller in this project. I didn’t have the time to create a good one from scratch, and I didn’t want a poorly made controller to detract from your experience.
Friendly Note: There is no music, if you’re wondering what to listen to while playing, why not try some keygen songs? :>
Source Code Repo
https://github.com/MaiDaine/ECScape
Percentage of original art created for this project
95% - Only some small GUI assets and a font were not made during the jam. The rest was done using ShaderGraph and AssetForge
Leave a comment
Log in with itch.io to leave a comment.