I did not read the description before playing and got stubborn on the fourth level. I was literally stuck in the simulation. Really like the concept and how it was put together !
Play game
Tic Tac Noo's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Gameplay | #1 | 4.250 | 4.250 |
Aesthetics | #2 | 4.000 | 4.000 |
Theme | #2 | 3.917 | 3.917 |
Overall | #3 | 3.813 | 3.813 |
Usage of DOTS | #11 | 3.083 | 3.083 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Usage of DOTS/ECS in this project
This project was an exercise in strict ECS, so all gameplay scripting is in systems and all data is in components and blobs. Where possible and appropriate, I parallelized jobs, and I tried to use vanilla best practices for maintaining reactive state using existence-based processing, etc. All systems except those that need to access UIToolkit are Bursted.
There were a couple of features that I couldn't utilize as planned, as always with game jams. I discovered I would need to profile some job dependencies between my code and Unity Physics if I wanted to scale up entity count as much as I had intended, and I found myself stuck (no pun intended) trying to load multiple EntityPrefabReferences in a way that felt elegant. Nonetheless, I think it was a successful experiment. The code and project structure feels clean and flat, as Unity intended, and I had time to design some good puzzles, thanks to the weeklong sprint.
Shortly after submission, I realized that a bad setting on Level 4 makes it unsolvable. I'm too proud of levels 5-11 and their mechanics to give them up, so I've linked fixed builds on the main game page description. Judge whichever you like, the source code is the same.
http://www.hwstn.com/binaries/tic_tac_noo_win.zip
http://www.hwstn.com/binaries/tic_tac_noo_mac.zip
Source Code Repo
https://github.com/dcastalia-personal/TicTacNoo
Percentage of original art created for this project
99% original art - I used a bursted spline algorithm that I had lying around from another project and a free font, but that's it!
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