That sounds fun! I was actually thinking about rubber gloves that allow touching goo on levers for instance, so more items in general are planned. I also want to make fire extinguisher a few times use weapon that stuns enemies. And much more.
ItemAce
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Yes it is possible. You must eat/rub bulge/be mounted to lose weight. Especially by delaying beyond early commands and by eating little to none.
Goomat isn't fully implemented yet, each will have a long cutscenes and maybe a little bit of gameplay.
It's a tiny pendrive. You can play it in settings by clicking on it!
VACs and Steam TFs and triggers will be added as soon as I get around fixing bugs! VAC in particular will feature animations for many characters!
It will be adjusted, but for now you must reach the drone state (indicated by the black eyes) and then use a yellow medkit.
I plan to make yellow medkits work no matter the state and prevent drone/horny states in the future, and to add a green medkit that will lock your form (and also prevent these states from progressing) and thus be fun, but also make it easier to explore map in your own pace as a creature in that state.
Wow, well wow. That's looong, thank you for the effort and time you put into writing this!
I appreciate you being highly disruptive, I'll consider many of those bugs, though I have to mention a few things you marked as consistency errors are intended like the terminal or pooltoy states. Thanks again!
Right now I am fixing immediate bugs and adding features I planned for the demo but didn't have time to add, for instance VAC tf and Steams triggering TF, or audio sounds for TFs and reactivity. The next major update is planned to happen between 1-3 months and will revolve around the winner of the community vote! Depending on who that will be, I will also add a different content to balance it out, so that more people can enjoy each update regardless of which kinks the winner involves. In the meantime there will also be smaller updates with QOL, bug fixes and some suggestions.
As for the dragon pooltoy, the feedback on it was mixed way back on FA, half of the people including me genuinly think it's cute, but the other half does not. I used a different methods for shark pooltoys and those are universally loved.
I agree, I had some scepticism myself about this bad end. I like the idea of wolf just gluing itself to you, but it does feel abrupt and maybe would be better to be repeatable.
I am actually thinking the game might need a 3rd medkit, because yellow one remove horny/drone state, but that also prevents exploration in this form, instead this new one could lock the state permanently, but prevent progressing towards bad ends maybe.
There are is no save system yet. I understand this concern very well. I decide demo is short enough, and instead I focused on other features. In the future save system is planned and infirmaries will act as safe rooms, RE style, where you will be able to save the game. At least that's the plan. Thank you for your feedback!
It is not entirely impossible, though all colliders are placed on canvas, and I made sure canvas scales correctly on all resolutions. I tested the game on my laptop and it appeared fine, but I'll look into it. By default I made a huge safe space to grab it, and it works by detecting holding m1 button. If goo spawns then it detects it, but I am unsure why it doesn't work beyond that.
You can change keybinds in the settings by clicking each sign and inputting your own. I made sure it should work for most symbols, even stuff like mouse 4/5. You can also do that midgame now after pressing ESC. If all that fails, there's also a keybinds.jcons in game files and you can edit it manually. All settings files are human readable just in case!
Audio is planned for all TFs. I simply run out of the time to add it, but expect plenty of gooey sounds, more pooltoy sounds, egg cracks, mechanical arms, and mure more!
Perhaps one day the game can expand, but for now I hope people will believe in the project, at least by seeing updates and patches, so it must grow befoe I consider anything other than major updates.
I can't seem to replicate this error. Are you 100% sure you pressed M1 near the top, dragged it down while holding, and kept holding it there for the duration? Plenty of people, including all my playtesters failed to do it on the first go, no matter how I tried to explain it in game. If the issues persists then I will look into it harder. Thanks for reporting this!
Thank you for this very detailed review!
Good news, the loading screen freeze is patched already! Certain bugs like intro bug can't be reproduced on my end so it might take a while. Others I'll consider, thanks you.
As for artstyle, I don't disagree. But as far as my lack of drawing skills go, I am more than happy how it turned out! This game started as a private project never meant to be seen by the world and here were are 1.5 years later. I improved a lot, especially visible in the latest creatures like shark and kangaroo pooltoys, but my earliest design decisions haunt me to this day. In time, I hope to improve! Thank you again.
Thanks for feedback. Many features weren't fully implemented because I had to release the game today instead of say next month. I'm working on the restart option in menu right now, so it will be in the first batch of fixes!
You can turn off the intro cutscene in TFtweaks entirely. As for other TFs, they are meant to be long. This is not Changed.
Medkits work different per creature because each creature is unique and gameplay is about discovering what works for them. I also don't know how you got it on "a" when by default using items is on "space" and "a" is for moving left.
There are keybinds in the game if that helps. Each grouo of keybinds has explanation in the settings, and also you see popups in the game all the time that tell you "E" to interact or "Space" to open the door thus explaining what they do. Though the system could use more clarity in places.
By red pouch I assume you mean ammunition? It's right next to the gun and is consumed upon shot. The gun is to the right of the first lever door.
Thank you for the feedback! I am glad defender isn't acting up as badly. it's possible number of downloads and windows telemetry is fixing it already.
I am aware of this repetition bug. It's present in multiple but not all interactions, but I fixed in newer ones. There's no quick restart button for now as menu pause menu wasn't made until yesterday! Both of these issues will be patched in the coming weeks! I expect the restart option to be a popular request so I will take care of it as soon as possible. Great, detailed comment, thank you~
I expected people to find ways to glitch out of the map. And accordingly prepared a surprise! Thanks for letting me know! :3 If you feel like giving more details about the bug, please use forms on FA or this general feedback form:
https://docs.google.com/forms/d/e/1FAIpQLSf1hL40ZMc4vtDWsY7EwvC0aYbBU_4ese4SYn2_...
Thanks for playing!
