Many mechanics are tied directly to the form. I believe it's highly rewarding when a player figures out something on their own. Striking a good balance is one thing, but without reworks for certain actions or mechanics, this becomes rather hard at times.
Technically all you need to do is grab a yellow medkit and use it once you are dronified, i.e. when your eyes are black, among other indicators. This is about 7th time I explain it, which is to say it's a common pain point, and that's because yellow medkits make a lot of sense for a pooltoy or a goo wolf, but not much for the pig drone where the horny/dronified state is defined after second to last dronification task, which people don't complete before escaping, leading us to this very situation often.
As such, as I keep stating yellow medkits will be reworked to proactively prevent the horny/dronified state, thus being usable at any point. Plus more items are planned for managing these states.
I tried writing a guide, but it was quite long, and would need constant revisions as the game evolves, especially now.
ItemAce
Creator of
Recent community posts
You only describe goo wolf and as per my first message it is planned for rework. As I also said previously both animation skips and save system are planned. If you look at other examples lik the pig drone in a good obedience ending you are locked in a pen and you can still eat, rub, oink, and interact with other drones. Some scenarios allow more freedom than others, depends on the species.
If you don't like the game in the current state, you can revisit the game in a few months, or later.
No, it was billed as a game with no "game overs," not as a game without bad ends. It's explicitly stated "Live through your bad ends." But, in fact, major TFs aren't themselves bad ends and are reversible. The game is tagged as adult for a reason. It was never advertised to not contain adult scenes.
With the exception of goo wolf ending, which has a rework planned, this is the intended experience for the target audience.
I understood what you meant. It would make sense for mounting to be interpreted as proving obedience, though I think it's fine as is. The part with getting as a human into the calibration room actually escaped me as I just assumed you can't do that. It's been pointed out in the past, so yeah, it would make sense to add this TF there, but we will see.
As for the lizards and other future content, it will come in due time. For now the skunks won first community vote. I still have to add patches, then add skunk content, and in the meantime I will think whether each update will be a vote or whether, for instance, next update will be chosen by me but some elements will be subject to a vote. It's also important to avoid mistakes of Mojang, so that votes unify the community rather than divide them. That's why it's multiple choice and why all content is eventually planned to be added. As for when these lizards will be added, who knows. I want them to have interfacility tasks, so I reckon a larger map would be needed first.
Glad you enjoyed it!
You can retain thhe pig form by using a yellow medkit after you achieved dronification, but before being moved.
Medkits will be reworked. Right now they clear drone/horny state, but in cases like the pig drone, that happens very late, and leaves players very short window to escape. As such they will instead also prevent gaining this state, which will make them usable earlier. And there will be new ones which will allow players to get into that state or have it permanently without dronification event chains or other gameplay loops that may result in an intended softlock. But this is plenty of work and programing so I am not sure yet when these changes will be made, and whether they will be in a single patch or spread across multiple ones.
As for mounting other drones, the game is meant from a sub perspective. But it would make sense for the player to be able to initiate it as well, so I will think about it! The other animation you mention came from free YCH winners, but technically I could just redraw whole thing for the protagonist. You can technically enter that area as say a pooltoy and then use a medkit, though no interactions are there yet. As with most interactions, it's a question of time. I plan to retroactively add more interactions to existing creatures one day.
Yep :3 It’s important to improve the current state before moving forward. There are still many bugs, some harder to test and solve than others, but it’s moving along. Eventually I will have to work on the major update and by that point the patch will be delayed until all new content is finished. But we aren’t there yet.
The translation may not be ideal. You can access USB drives in settings menu after collecting them.
Popping as a pooltoy is considered one of the open-ended bad ends. For the time being you can't rever from this state, but one day it will be added.
As for the pig drone, you must escape only after dronification sets in, and then use a yellow medkit. A rework for medkits is planned which will allow them to work instantly and not just when a player has horny/drone flag. It will also prevent gaining them as long as the player stays in that form.
Thanks for playing!
Thanks for a detailed feedback! :)
The game often gets compared to Changed, which I find flattering, though it wasn't inspired by it. It was created as a response to my frustration over game-overs in TF games. The one inspiration for me is Resident Evil, as it solves the macro gameplay, which prevents AfterShift from being a walking simulator between TFs.
And it sure is rough! It's more of early access in a sense and the release was rushed to ensure game can be perused full time instead of a job. Nearly all of your suggestions were already planned and are slowly implemented!
I have to ask whether animation flickering occurred to you on any of the newer versions as it should be fixed by now??
There's a whole wider story planned, with choices, and of course more lore. Many things are hinted at already, but will be expanded on with major updates! it's hard for me to quantify all feedback, but there has been a number of people interested in the lore. If and when a discord serve is made, perhaps we can expect some speculations there!
Thanks for playing!
No, it's not them actually, though I can see why someone might think that. That note was written way before these were even conceptualized. In general every creature in the game, past, present, and future, should be playable one day. I am not one for half measures, at least destination wise.
These drones are synth lizard and they are machines designed to correct behavior of other creatures through their hypnotic fluid, roughly speaking. Some general idea of their gameplay will be to walk around the facility and pacifying creatures that escaped like goo wolves, but also correcting drones, and maybe performing some maintenance, but maybe that will be another creature. I am not going to run out of ideas anytime soon.
2-4 months maybe? It's hard to say. For the time being I am still busy patching the base game. Afterwards it will depend on how complex new elements will be.
Until now I was trying to push a lot of content at the same time, but when working on one area only, finding a balance between increased quality and shorter development time will be something I'll have to learn on the go.
It's in the room between the pooltoy room with 2 terminals, and the locked vault with level 2 doors with yellow barrels. Just go left after passing through level 1 door next to the sparks, after grabbing the keycard and stick to the bottom until you see it.
And as you can see, the game always finds a way to reward exploration!
The intial idea for the escape was that you simply use a yellow medkit the second you can. But since I made them only work when horny/dronified, that limited the window of opprtunity to the very last stage of dronification.
Yellow medkits will be reworked to work at any point you can access them, preventing development of future stages and removed dronification/horny status as well.
As long as you can escape the calibration room and use a yellow medkit while you are dronified, then yes. I also plan to rework that medkit to work at any point, making this much easier. Of course more items are coming in general as there probably must be a way to control horny/dronified state in a more swappable manner.
I don't really have an answer to that other than I moved the game to my old HDD and it worked there a few second ago. There's always an issues of compatibility between different computers, though I have nothing to go on for the potential fix. I assume this is the same problem someone else had when they said they couldn't press accept on the license screen.
But at least there was a fix for it, so that's good!
I am aware it made it easier. Since then I patched this bug, but also increased the rate at which you lose weight, both passively and actively, while rubbing. Furthermore, I reduced requirements on the last dronification stage and increased time to fulfil it. And added all interaction boxes for them! I recommend checking for updates before booting the game, at least in the neares future!
There are a few ways to do it, but in general just eat and rub a few times, while oinking, and keeping doing all that until it triggers. I softened some requirements.
If I remember right you must do it 10 times combined, where oinking counts as 0.1 or 0.15 times, while eating or rubbing as 1. There are some base requirements of doing each action a few times at minimum, but I made it much lenient recently, and also gave players more time. Hopefully this helps!
You can, in fact, already escape that area. You need to lose a lot of weight and leave through either door, and only eat enough to get dronified state. Then after leaving use a yellow medkit to remove dronified status and become clear of the dronification chain.
That being said, yellow medkits will get a rework to work at any point instead, preventing horny status from being applied as long as you stay in that form, and immediatelly cleansing dronification chains. This should make it much easier, but it's more day a quick a fix.
