Which would trivialise the game and would make people ask for items to be manually dropped instead of destroying them. The macro gameplay is based on RE where there's a reason for these mechanics so I won't simplify them, but a solution of a long-term solution will be worked out eventually. It's just not very pressing right now.
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Sorry my intention wasn't to trivialise the game. I don't know very much about development. Or how you plan the game to be like, outside of my experience playing it (which happened after I wrote that comment). I think you are doing a good job. I do really appreciate you responding to me. I love hearing about your vision for the game. Maybe I can share my own thoughts on things I like and would like to have added.