awesome
itaisinger
Creator of
Recent community posts
Hi! thanks a lot for playing my game even tho it is in such an ugly state. I have now updated the game with some ui to better explain what is going on after you pressed space. In short, pressing space makes you jump. jumping consecutively reduces your stamina and makes the jumps weaker. holding space initiates a dive, which gives you speed but reduces height fast.
very nice game! surprisingly balanced for a game jam, after realizing how it works i won after around 5 tried and died at night 9. Even with the tutorial it was unclear to me up until my third run that i could buy and play more than one cube per night, but maybe u wrote it somewhere and i didnt bother reading.
Btw sorry for sort of being critique, after reading so many of the comments around this jam I feel like people aren't being enough constructive and just say "wow cool" on every game, even on my game which has severe problems, so I sort of went ahead and dirtied my hands with bad reviews to try and restore the balance 😵😵
nice work on the assets, but i would have recommended putting more time of that in the game itself, it feels really incomplete.
i may be stupid but i couldnt get past the last jump in the first level, doesnt feel like it is reachable.
edit: i retried and found the trampoline, it is almost invisble. didnt manage to pass the second level because it the player is so slow so i didnt want to redo it after dying so far in
the idea is cool but why does the player do so little damage? the difficulty spike when reaching the goblin is even more annoying because it takes two full minutes to complete the tutorial, the slashes have so much delay between them too.
i guess most of the animations are royalty free (i know because i also used that goblin) but the game does look good and very nice slash sound.
about the camera and movement
top down games usually have the aswd keys ignore the camera direction and move on tis own, and have the mouse cursor be onscreen and the player shoot in its direction (i think). in your game it is very different and i have to say that at first it was so disorienting that i considered closing it off. ive seen in it's itch page someone praised the controls because it makes it feel "unique", ill have to disagree to an extent - it is definitely too clanky to leave as is but is see his point. anyway i wont dwell on this because you pointed out that this is an early alpha.
i also dont understand how it fits the theme but this may just be me. would you care to exlpain?
overall this is actually quite fun, after a few attempts i managed to take down all of the NPCs.
hi. here is the source: https://github.com/itaisinger/SKR4P.
please excuse me, when I read "source" I assumed sending an exe of the game was suffice. anyhow, if you are planning on playing the game through unity, I warn you that some animation are made to look good in the build version and not in the editor.