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ironpinestudios

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A member registered Feb 20, 2022 · View creator page →

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very cool, love getting lore

I showed your video on this game to my dad, and he loved it.  it is under appreciated to have simple but elegant game like this, that takes up very little play space, and as dad pointed out, doesn't even use dice! we are very excited to try it out and think the castle and river board ideas are very cool, and look forward to updates. 

one question I do have though is I believe you mentioned creating new hero's, so will it work by, you can pick any five hero's from the roster, no duplicates? or were you just saying that you are creating alternate hero models? 

appreciate the feedback!

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I agree, the army's should have to fight through each other to the opposing sides or something. 

super cool idea, but I'm having a hard time understanding this: "

After the fourth turn and each following turn, the defender rolls a d6. If the number rolled is equal to or greater than the turn number, the game ends." since the turn number keeps getting higher, it keeps getting harder for the game to end, is their something I'm missing? or did you mean lower than the turn number?

you know what the silly thing is? I realized this the other day, but didn't make a note. thank you for pointing it out!

definitely should have considered this for castors, ty for pointing it out. 

nice piece of cover art. 

love the little story blurb at the beginning, very interesting concept.

nice piece of art for this one!

quick question though, does the harsh magics rule prevent the unit from healing, or taking damage?  I think you have it so the unit can not remove already taken wounds, and not that the unit cant take wounds, but wanted to double check.

really nice opening line(s)

pacing seemed a little fast, but one of my favorites so far, nailed the theme and the ending was amazing

the opening is absolutely amazing and honestly this concept seems almost what the theme was made for, great read. 

Really enjoyed this one, a little hard to read, but the imagery is still powerful and the moodboard nails the feel, i think

not at all mate, even send me a link or something

great read, very well written battle scene

should be fixed now

I'm actually super excited to play this game. Hope the the art problems get sorted out soon

G'lgraark is back!!!

well, thats ONE down-

that last half was a wild ride of emotions 

Respect to the guardsman. 

Nice story! (Now you've got me thinking, a Jackal hacker would be a cool RP character, hmmm...)

Thank you!

Thank you so much! that really means a lot to me!

glad you enjoyed that line and the descriptions :)

stupid umies... I mean seriously, we could save the world but nooo, lets build steampunk robots instead lol. a really well written story, nice work!

Amen

I could gush about this story forever: Sea battle, sea serpant, pesky elves getting there comeuppance, beautiful descriptions and a lovely take on the OPR lore, well done!

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 Goblin-Power  accuracy!

great story! felt like a horror story right at the end

I do love a good siege. the story and descriptions were both excellent, and I really like your mood board too. assuming this is based on tales from your tabletop? 

Itz Krumpin' Time!!!

Loved the descriptions of the characters! you may just make me print a ratman army

Interesting story, really liked the background you gave about the characters family and crest

the twist was indeed great! loved the concept too

One of my favorite story's so far! really liked the take on Jackal culture and the OPR lore

Great story! really liked the descriptions and some amazing lines of dialogue

Thanks!

Thank you!