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(+1)

nice piece of art for this one!

quick question though, does the harsh magics rule prevent the unit from healing, or taking damage?  I think you have it so the unit can not remove already taken wounds, and not that the unit cant take wounds, but wanted to double check.

(+1)

Prevents  a unit from healing, I worded it in such a way to prevent things like spamming Repair or other rules like it on tough units right on top of a cluster