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irmoz

33
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A member registered Apr 19, 2018 · View creator page →

Creator of

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I was quite impressed with this one. The mechanics are satisfying, the challenge is perfectly balanced, the story and atmosphere perfectly combine with the mechanics and world design - I loved this. I also appreciate the appropriately written (or chosen) music. All around, very well made RPG.

You have a very interesting and entertaining gameplay mechanic here, but I feel that the implementation is just slightly too fiddly. Other than that, I was very impressed by the graphics and the tactile UI of the TV. It was quite cute.

A very creative concept! My one complaint is that the turning has far too narrow a window in my opinion. I'm quite a fan of the game otherwise.

There are some very interesting gameplay ideas here, but I jsut couldn't quite make sense of it all. I found the atmosphere very engaging though, and the world you created. The combat was also a bit confusing and maybe balanced too harshly. All in all though, some cool ideas I'd enjoy seeing fleshed out.

I found the graphics quite charming, and pets are an automatic cute vote, but I think the gameplay is sadly a bit lacking. The Tetris minigame is well implemented, though it's hard to see its relevance to the pet. The sound effects are a bit loud, and the lack of music is a missed opportunity. I see potential in the concept, though, and some more polish would take this concept to the next level.

Amazing artwork, great music, and really interesting combat mechanics. This is an incredible effort.

I loved it! The highlight was definitely your creative use of... acapella, lmao! Very solid platforming, and I like how you change up the atmosphere and gravity. Great game, dude!

I found the story intriguing, but maybe the execution is a little linear. The music perfectly matches the mood, though, and the audio is spot on. I'd definitely like to see where you take this!

Glad you liked it! Yeah, it's just set to 64x64 and stretched. You're right about the signs - maybe in a future version I could add helper text, or scale it back up :P

Thanks so much! Really glad to hear you liked it.

Haha I promise, my project is set at 64x64! Thanks a lot for your review.  I will go check your project out now :)

Thank you so much! Maybe I need to work on the difficulty haha.

We're working on the kind of feedback you mention now. Definitely something we need - so it's good you brought it up. Thanks for playing :)

You're very right about the events. We're still working on adding more, as they will be the backbone of t he game. Glad you enjoyed it, though. Thanks!

As for YouTube, check out GDQuest and Gamesfromscratch :)

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This will be absolutely fine. Itch even supports the hosting of web builds, which is great.

Dude! This game is AWESOME! You did all this all by yourself? Awesome! It's really cool, the world you built, the enemies, the magic... The story that's suggested throughout but not entirely obvious. Good job.

Dude, this game is hilarious.

Oh, what made you leave Discord?

I'm from the UK dude, you? Also, add me on Discord if you have it. Same name: irmoz.

As for sound effects, you could view my game AI: Wild & Free, available here on Itch. For music, I have a soundcloud and bandcamp. I'm actually currently working on a portfolio video atm, made up of content I've created over the past couple years. I can give you a link to that when it's finished, if you like. :)

If you don't mind giving up your solo cred, I'd be happy to team up. Sound and music is my specialty. You certainly have good sound already, that can't be denied, but I feel a little extra touch could bring some more life into it.

Honestly, dude. It felt awesome, like I was some kind of giant jumping across planets to destroy life! I'd remake it but with planets about 50x the size, with tiny people to trample. Maybe some structures that spawn the people.

I'd be happy to team up with you, I know my way around UE4. Also, I notice you're lacking sound, and that just happens to be my area of expertise ;)

Amazing! I used to use that, but moved over to Godot because I'm cheap :P

Still, though, excellent work all around. Do you create your own music and sound?

Hey guys! I've finally got to a point with my first game project where I'm happy to let the world see it. So, please, tell me what you think of my new game, and don't be gentle! All feedback is welcome, especially negative, because how else will I learn? :P

GAMEPLAY: There are two control schemes, rotational and directional. Rotational is similar to Asteroids, where youcan only thrust in the direction you're facing. Directional is more traditional twin-stick, where you both turn and thrust in the direction you're pressing on keyboard/gamepad. Each level spawns a random amount of drone nests in random places, which each intermittently spawn drones. Destroy all drones, and all nests, to advance to the next stage! Indefinitely!

Please enjoy!

https://irmoz.itch.io/ai-wild-free

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That is a SEXY looking game, dude. I love the art style- muted colours for backgrouns, brighter colours for characters and UI. It adds a subtlke sense of depth. I hope the gameplay is as deep ;)

EDIT: DUDE! I just played it and this game is amazing. Well done! The animations, sounds, it's all excellent! What engine are you using?

That planet-like section was actually a really cool idea. I I were you, I'd use that as the basis for a new project that  takes the idea even further. :)

Thanks for playing! Glad you liked it. I was wondering about the positioning of the HP bar, actually. Where would you recommend I move it to? Top-right corner?

As for the exit - I still haven't figured that one out, actually. If I can ever figure it out, I'll let you know :)

I'm consistently updating it, so if you're interested in seeing the updates, go ahead and re-download!

Cheers again.

Just done it!

DISCLOSURE:

These features were added after the deadline:

Intro/bootup animation

Main menu

Level clear/continue screen

Refined death/restart options

Highscore system

Yeah, it is a little weird, I suppose. Maybe in a  future build I can add options to change from rotational (current) to directional (pure twin-stick) controls. Might make it more accessible. 

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Thanks for the feedback! Maybe I should be more explicit about the controls, because I've found quite a few people complaining about them.

It's not a typical twin-stick with absolute directions, the controls are more like Asteroids, combined with twin-stick shooting. You can shoot in any direction at any time, no matter which way you're facing. With M+KB, the bullets should go toward the mouse. With controller, the bullets will fly in the direction you're tilting the right stick.

If it's the steering that's throwing you, A and D turn the ship, but thrusting with W is how you actually change the direction of movement- again, like Asteroids. 

Unless I've misunderstood you, that should, I hope, clear up any confusion :)

https://irmoz.itch.io/ai-wild-free