Late reply I know wasn’t looking here for a while. I played this update for a bit and is so much more fun now! I think even some npcs were happy with what I did 😂 you did great, sounds like a lot of work
Io
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Thank you very much! The single player was added mostly because of debugging purposes (wow is it hard to play test multiplayer only game :(( ), but at least I hoped for some time-based leaderboard in the future to make singleplayer have more sense. Also online multiplayer is also planned, which might make it more fun too! Anyway glad you had fun and test it with friends, hope you will have some laughs
Really fun. I liked that there was tutorial and the little animation whilst shooting. I think this makes the game appear really fast and chaotic. On the other hand I am not the biggest fan of the mechanic of destroying the walls or at least is seems to slow sometimes then the player is “in the zone”. Otherwise I had fun, great game!
I really liked it! I loved the idea of random upgrades, so that each player can prioritize what they want. I have some issues tho that I think could be easily solved and they would improve the quality greatly. For example the dash ability should not be in the direction of the mouse/shooting, but rather in the direction of movement as it would made defense strategy more clear and would cause less scarily fast mouse movements. Also in my playthrough the copies of my clime from the diverge ability keept stucking of walls causing me to loose them, and on my death cause me to teleport half a map away to play as them, so it would be nice if game would check for the distance to main palyer and teleport them or use some path finding.
Other than that I found the game quite fun. Great job!
I am impressed that you did it in C++! I used to learn it as my first language back in high school and it since was my #1 enemy, but I am glad you were able to conquer it! I would not have the patience. The ball could go faster as time went on, because I legit was playing for 5 minutes and no scores were set on any side (i’ll take it as my win tho)
Would be nice if the dialogues would not skip on themself, but rather on user mouse/button click as they were too fast to read at times. Other than that it was a fun game with great atmosphere. I found it confusing at the start, but when I picked up what I was doing it was really enjoyable. Great job and continue to create good games!