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Whoops. My bad. I forgot to copy a dependency folder over to the Debug folder. Just go into the externalDLLstoinclude folder and copy the Lib folder to the Debug folder. I'll be pushing an update soon addressing that bug.
EDIT: The update fixing this bug is now UP!
I'm working on a game engine called Jetfuel Game Engine for this Jam. It can't really be shown in photos (at least not yet), but It'll be my first time making a game engine. I've been working on this for 6 months and I am finally going to finish it for this Jam. It has a 2d rendering backend built of SDL(and other SDL libraries, SDL_image,...), a control manager, a localization editor, support for Python embedding and extending, and sound support using SDL_mixer. I'm going to use this Jam to document, debug, and add a project helper tool to it.
Nice job! I programmed my game in c++ so it is nice to see someone delving and making a game in a c-based language other than me. Do you have any plans to release the source code? If so, I would love to contribute.
I have a little code base with a few core mechanics already before I joined the jam. These mechanics in the code base have nothing to do with a tycoon game other than making it easier to draw game 'scenes'. Can I use it?
Nope, just straight up C++ using SFML graphics library. I did a lot of setup yesterday (I spent at least 5 hours creating classes for the player, level, enemy, etc.) but I still need to create a level that scrolls.
I just started working on the source code for my game yesterday, and it's got a long way to go.
Thankfully, I decided to make my game have minimal graphics because I'm doing this alone and I'm much better than coding in C++ than I am designing character graphics.
Music:0%(I probably am just going to download free music or cook up something in garageband)
Graphics:?% (I create graphics when I need them or I just use shapes)
Then again, I expect my game to only be a concept of something bigger to come.