I'm working on a game engine called Jetfuel Game Engine for this Jam. It can't really be shown in photos (at least not yet), but It'll be my first time making a game engine. I've been working on this for 6 months and I am finally going to finish it for this Jam. It has a 2d rendering backend built of SDL(and other SDL libraries, SDL_image,...), a control manager, a localization editor, support for Python embedding and extending, and sound support using SDL_mixer. I'm going to use this Jam to document, debug, and add a project helper tool to it.
Recent community posts
Nice job! I programmed my game in c++ so it is nice to see someone delving and making a game in a c-based language other than me. Do you have any plans to release the source code? If so, I would love to contribute.
I have a little code base with a few core mechanics already before I joined the jam. These mechanics in the code base have nothing to do with a tycoon game other than making it easier to draw game 'scenes'. Can I use it?
Nope, just straight up C++ using SFML graphics library. I did a lot of setup yesterday (I spent at least 5 hours creating classes for the player, level, enemy, etc.) but I still need to create a level that scrolls.
I just started working on the source code for my game yesterday, and it's got a long way to go.
Thankfully, I decided to make my game have minimal graphics because I'm doing this alone and I'm much better than coding in C++ than I am designing character graphics.
Music:0%(I probably am just going to download free music or cook up something in garageband)
Graphics:?% (I create graphics when I need them or I just use shapes)
Then again, I expect my game to only be a concept of something bigger to come.