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A jam submission

cPaddlesView game page

Small Pong clone with 1-bit or Gameboy-style graphics.
Submitted by coffeeCamel — 24 minutes, 18 seconds before the deadline
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cPaddles's page


CriteriaRankScore*Raw Score

Ranked from 4 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How long have this project been going?
+1 year (way too long for what it is, need to get some ambition going, lol.)

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Very simple, but well made game! I included it in my Finally Finish Something Jam compilation video series, if you'd like to take a look. :)



Sorry, I don't intend to release the source at all, and unfortunately when you use something as basic as C and SDL to program your game you end up with a lot of boilerplate and boring code (in fact a large portion of my code is generated using Python scripts to save time and my sanity.)


Thanks for the feedback. I'll speed up the paddles if you like, but unfortunately that means finding another way to make the AI beatable (chance for error or something). Sounds I would love to have in the game, but my computer nearly explodes when I've tried to run lmms (a DAW) on my computer.


I concur with the man that should have had a lot of fun, the paddles are too slow


nice job. I felt the paddle movement was too slow. I think that for pong, missing the ball should be my mistake, not the fact that I just couldn't make it to the ball in time.

Also add sound. Your game will feel much more complete (even unique depending on the sfx) just by adding sound effects to paddle hits, scoring, menu navigation and selecting, etc. although with no sound it is a nice tiny file size :)


Nice job! I programmed my game in c++ so it is nice to see someone delving and making a game in a c-based language other than me. Do you have any plans to release the source code? If so, I would love to contribute.


Would like to add that the AI is now beatable, though still pretty hard.


Hey, thanks for the comment! I'm usually all for cross-platform actually, but I'm (evidently) a Linux user and Windows is being difficult to compile for. I'm still working on the game, and unfortunately as it stands the AI is theoretically impossible to beat. Ironically enough, good AI programming involves programming flaws into it (something that I need to get into ASAP, lol.)


I lose every time :) its difficult :)

I like it's only for linux :)