Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Morpheus

A 2D game engine for the GBA and DS written in C++ · By Insighted

On the verge of a breakdown trying to figure this thing out

A topic by jezz created Dec 20, 2021 Views: 229 Replies: 3
Viewing posts 1 to 2

I don't think its explained enough how to actually.. open any of this.. and what all these folders are.. Its stressing me out because I just want an easy way to put together gba games but theres not many ways I can do that.  Help..please..

Developer

Oops sorry for the late reply~I don't usually check itch that often! I made a Get Started page here within the documentation on initial setup for Morpheus. It uses CMake and I have a python script within the buildtools folder that should generate a template project for you to start with. If you are using a certain C++ IDE that supports CMake like CLion, you should be able to import the project folder into your IDE. 

that thing isnt very easy to use
from the documentation:

python3 <morpheus dir>/buildtools/project_generator/project_generator.py <morpheus dir> <new project name> <project directory>

Are we supposed to include the stuff within the arrows? Are we supposed to be executing this in the directory that contains the buildtools folder?? What do we put for project directory????????? If we should include the text in the arrows, are we supposed to include the space after ".py"???? Its quite confusing

To clarify, by "the stuff inside the arrows" i mean for example "<morpheus dir>", not the stuff between the two (/buildtools/project_generator/project_generator.py")