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Insane For God

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A member registered Sep 05, 2025 · View creator page →

Creator of

Recent community posts

It's good to hear back from you Cactus Celery! 

Unfortunately, I don't use Discord. Do you have an email address so I can have more direct contact with you. My email address is adammleon97@gmail.com

My friends and I mostly use Instagram for communication while working on games as well as google docs. 

Right now, it's only me and a friend of mine working on simple games together (We both program, I design and write for the games) but we really need an artist who can create in a 1 bit pixel art style or simple style. We want to make professional games and sell on Steam, would you be interested in working together on a more professional project? We pretty much have no budget right now but we're hoping that once we get a prototype up we'll be able to get some funding if you'd rather be paid directly for work instead of a revenue share.

Do you still make games? Would you ever be interested in making games together?

These are all great ideas! Though I'm uncertain if I'll continue working and updating this game, but thank you for the feedback!

Oh thanks! Tbh I had wanted to do a lot more but got bogged down with that programming behind the scenes, and before I knew it I ran out of time to polish! 

Thanks for the comment! I only just now saw these! 

yeah we really messed up on the UI. We had wanted to make it compatible with phones and it just didn’t work out like we’d hoped. Designing a good UI is definitely something that takes practice. 

Fun game, playing it in the dark and hearing the audio sounds was actually pretty scary haha. Great job and I loved the idea, it took me a while to figure out what I was supposed to do but the calendar worked well as natural "progression" meter. Very creative idea! But I think this idea would have worked out better if the game was 3d instead

Amazing game, you did such an awesome job Nena! Your game inspires me in my game dev journey as well! 

I couldn't figure out what to do. I started in a room, got a few pieces of dialogue and then I couldn't figure out how to leave the room or anything. 

I want to say, I think you gotta give yourself some more credit here. Your game was great, and an amazing project for a solo developer. I think it's definitely top 3 of the submissions here (I'd personally place this game as the second place winner and the first place winner that tower game).

The second choice (with the cargo) bugged out for me. Only half of the lights and alarms went off and I wasn't able to do anything else after I disabled the cargo energy. Tried all the terminals again and nothing worked. Seems to happen for me but I'm not sure why, I wonder if I'm not doing something in a correct order or causing a problem somewhere else for a flag or something. 

Did you make all the art and textures yourself? 

Yes, I definitely recommend the game for it's art style alone! Would love to see you make something with that kind of style in the future! I'm definitely going to follow to see what you make in the future. 

Also, I don't know if you prefer Ren'Py overall, since it's based in python. But Godot I think is a much more intuitive engine and the GD Script is formatted off of Python so your skills in python should directly port over if you ever try the engine. I use Godot and always have a lot of fun with it, myself. If you ever want to work on something together or need help with Python programming let me know, I always love to collab!

Really awesome game, in my opinion this game is definitely the winner of the jam! Good job!

Unfortunately this game was made before the game jam was even opened up 9 days ago (uploaded to itch.io 12 days ago with no updates since then). Looks like a poor attempt at promoting their text-based game by just signing up for random game jams and submitting it. I can only give 1 star for each category for this. 

I'm a huge fan of photo manipulation art, but I'm never sure what the name of the art style is called. It's like that Analog feel to it. Have you ever played "No I'm not a Human"? It uses a similar photo manipulation technique.

The game kept closing on me after reading the book. I was unable to play any other part of the game unfortunately.

Good game! 

Epic Failure perfectly implements the theme of the game Jam, focusing heavily on social and physical isolation.  Unfortunately, the incomplete nature of the game causes the game to lose many points for me: Game kept crashing for me when the shadow person appeared and chased me around the room, option menus were empty but buttons still available in menu, the physics appeared awkward and broken. The atmosphere of the game was very well done: dark and anxiety inducing with a blend of different styles that made the world feel jarring and absurd, which helped greatly with its horror. 

A Bicycle Built For Two is roughly a 5 minute long game where the player is presented with a choice: With dwindling power aboard a space station, where do you route your power to? A great game by a solo developer! 

I thought the game was a really Creative interpretation of the theme of the Jam (5 Stars!) but because the game only provides you with two choices (one of the choices I chose appeared unfinished and actually broke the game) there's almost no replayability (1 Star).  I felt the theme of the jam was integretated very well, but unfortunatey, I can't give it a perfect 5 stars only because I've seen a few other games with true isolation (whereas this game mentions crew members you can either save or let perish) so I'll have to give Theme 4 stars. Personally, I liked the idea of the moral dilemma, however, the game was really just a walking simulator and I felt more could have been done, for the Fun Factor I can only give 2 stars. 

I'm joining the jam, and looked to see and it looks like it's pretty dead, but I'm still going to try to submit anyway. 

I'm a huge fan of visual novels! I'm excited to see what you write and where your story goes with this theme!

Wow! Thank you for this comment!

Thank you for your comment! I've been getting a lot of really nice and supportive comments on this game and it inspires me to keep going! Thank you so much

This is looking so cool! I love the blind effects and the sunlight etc. I’ve never seen a mechanic like this before so it’s really fun to see. Just from your video the game looks super fun to play, you’re definitely going to win this jam

Just updated the WIP Last Tunnel Home.

There is now a player death state that ends the game when the player runs out of Hunger, Thirst, Rest or Health. 

I implemented 1 Location, which is a small area that can be searched and explored. 

I added Health, Hunger, Thirst and Rest bars on the main screen so progress can be easily viewed while exploring the tunnels rather than needing the player to constantly check the player stats page.

I fixed a few bugs with inventory etc. 

There are, of course, still many more things I need to implement such as:

-Meta-Shop for increased replayability

-Add more items (I wanted to do 100 items total, right now there's only about 18 unique items)

-Add more locations (these are really hard to design and add tbh but I need at least 5 locations to make sure my code works well with different ideas and is modular enough)

-add more monsters (I want to get at least 20 monsters)

-implement the Journal system (which keeps track of different monsters you've killed, your dreams and memories, and the wider story)

-Balance survival aspects (right now food and thirst are all over the place and I need to balance this better) 

-fix bugs (these seem to be endless...)

Extra thoughts:

I CAN'T BELIEVE THERE'S ONLY 2 DAYS LEFT OF THE GAME JAM! I'm not really happy with my game and wish I'd spent more time in the idea stage rather than just running with the first thing I imagined. Unfortunately, I don't think my game is actually all that "fun" even if it meets a lot of the requirements of the jam. The other projects and people in this jam have me hoping that I can place at least top 5 and I'll be happy.

in the currently uploaded version that you can play test right now, there’s no individual locations, only exploring the tunnels. But I am working on adding locations, and some other secrets. Right now I’m mostly just trying to add content and write in entries for items and other descriptions. Also thanks for your comments!

Currently working on my submission for the Game Jam called "LAST TUNNEL HOME" : 
Last Tunnel Home by Insane For God

The idea for the game is pretty simple, it's just a basic text game where you're alone and explore dark tunnels and encounter monsters.  My main goal is to try to tell a fun but scary original story in such a way that the player walks away from the game learning something meaningful. 

I'll use this thread as my unofficial devlog and would love to hear thoughts about the game so far to try to improve my submission. 

Core Elements I Need To Implement: 

-Player Death (right now nothing happens, game just continues)

-Small bug fixes on items and menus

-More items (100 items should be easy since I programmed the system to be modular and easy to update) 

-Survival balance (right now the game is too hard and too unbalanced against the player)

-meta-shop upgrades (the miles you walk increase your total points so your next play through you can start with better stats and equipment)

Looking great! You're making awesome progress! It helps to motivate me to get something up soon as well

I want to do a game dev log on my submission but I can't seem to create a new topic there which requires me to be a member or something.

Thank you! I really appreciate comments like these.  My friend and I were thinking of adding some more events to the game, adding a story and fixing the UI and adding some more sound effects and sell the game for a dollar or so, in the future.

Thanks for your comment! Yeah the next time I make a text-based game, I'm going to do the UI differently. This one I made mostly to play in browser on a phone, which works really well, but becomes painful on computer. I was also hoping to add glitch effects to the device, but unfortunately the only "glitch" is that you can glitch the meta-shop for better infinite points.

Thank you! yeah I wanted to keep the choices simple, with only four choices per event on a device. I was hoping to set it up so the device glitches or causes "power ups" and so on but couldn't get to it in time. 

That will be great! I'll definitely return to your game then, these types of games are really a lot of fun

No Problem, man! That's really the whole point of game jams is to help others improve as well. Unfortunately a lot of people get competitive and want to just win and forget the whole reason why game jams are so community-driven. It's always really important to rate every game and review it in a way that helps the developer! I hope you keep improving your games and making new ones and don't stop anytime soon!

loving your development so far! I’ll have to post mine soon as well to get the ball rolling

Had a lot of fun playing this game, at first I couldn't figure out how to beat the game but soon realized there was a "three hit" rule. That was really fun to try to intuitively figure out and plan around. Felt like I was breaking and exploring the game in new ways. 

This was a lot of fun, I wish only you had included a timer at the end of the game so that this could be replayed and speedrun. I did a few runs to get the feel of it and it was so much fun. I could see how this could become its own game as the gameplay loop is so satisfying. the big monster at the end was a lot of fun but got stuck on a wall.

The game wasn't very different from a doom clone however and didn't add do anything for the theme integration so I had to drop points fo rthat. I wish there were more "traps" like the lava, requiring finer maneuvering through the level. 

Great game, and follows a simple formula that's been proven again and again for being a successful format. 

Unfortunately, your game is unplayable, when trying to download to play the game, it's detected as a virus and immediately removed by windows built in virus removal system. This doesn't happen for other games that are downloaded, even if they do cause a "possible virus" prompt. 

Unfortunately, there's no game uploaded or available to play.

Downloaded the EXE and tried to run it but nothing worked. 5 stars for the theme integration breaking your game!