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I want to say, I think you gotta give yourself some more credit here. Your game was great, and an amazing project for a solo developer. I think it's definitely top 3 of the submissions here (I'd personally place this game as the second place winner and the first place winner that tower game).

The second choice (with the cargo) bugged out for me. Only half of the lights and alarms went off and I wasn't able to do anything else after I disabled the cargo energy. Tried all the terminals again and nothing worked. Seems to happen for me but I'm not sure why, I wonder if I'm not doing something in a correct order or causing a problem somewhere else for a flag or something. 

Did you make all the art and textures yourself? 

Thank you so much! I still have to play most of the other games myself since the jam ended at 3 AM in my time zone hahaha.

That's weird. Were you playing the Windows or the Linux build? I barely tested the exported builds so maybe something broke during export. After you turn off the energy in the cargo bay, you're supposed to activate the terminal in the cryopod room (the one that isn't besides any cryopod) to finish restoring the energy. I'll do some more testing though. Thank you!

Most of the textures are from an asset pack I bought a while back, but I made the map and all of the 3D assets myself (the one I'm most proud of is the drinking bird toy for that Alien™ reference) Still, you can see the individual credits in the game's page and the licenses.txt file I included with the archive.

Thank you again for your feedback!