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inconsistentlyMediocre

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A member registered Oct 06, 2017 · View creator page →

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Yeah, that makes sense. IIRC the way I'm accounting for multiple monitors is constraining the usable area to the sum of the width of all monitors and the height of the smallest monitor. Are your displays side by side or is one above the other?

Thank you for your kind words! I'm glad you liked it. Sadly I had to leave a lot of stuff out to be able to meet the deadline, I hope one day I can more properly realize the original vision I had for this game.

At the moment the project is abandoned, sadly. When I originally made this, I tested with two monitors and it worked, maybe your layout was unaccounted for. Do both your monitors have the same resolution? That being said I am planning on remaking this project from scratch soon™

This is really good, I could easily see this becoming a full game, especially if you add a little bit of narrative to it.

Thank you so much! I still have to play most of the other games myself since the jam ended at 3 AM in my time zone hahaha.

That's weird. Were you playing the Windows or the Linux build? I barely tested the exported builds so maybe something broke during export. After you turn off the energy in the cargo bay, you're supposed to activate the terminal in the cryopod room (the one that isn't besides any cryopod) to finish restoring the energy. I'll do some more testing though. Thank you!

Most of the textures are from an asset pack I bought a while back, but I made the map and all of the 3D assets myself (the one I'm most proud of is the drinking bird toy for that Alien™ reference) Still, you can see the individual credits in the game's page and the licenses.txt file I included with the archive.

Thank you again for your feedback!

Try quitting out of the program. Go to your system tray, locate the icon, right click and quit. 

Thank you for your feedback!

I originally intended for it to have more gameplay elements (e.g. the terminals were supposed to be more than just glorified buttons, there were more tasks to complete, etc), but I had to drastically reduce my scope to be able to make it on time (I stupidly joined the jam when there were only 3 days left hahaha). I'm curious though as to in which way the game broke, could you give me more details

And about one of the choices being unfinished, they both are, actually. I intended to have distinct endings for each one (plus a whole other ending in which you had to sacrifice yourself to repair the generator) but I had to cut them for time.

I'm a bit burned out at the moment, but I'd like to expand this game to see if I can make it fit my original vision a bit more, since I also had more themes I wanted to explore as well.

Thank you! I'm glad you find it interesting. I'd like to pick it up again in the future but at the moment I'm a bit burnt out hahaha

(2 edits)

I made it in time!

I'm never really sure about how to go about game jams when I'm on my own, since I'm not really that good at actual game design, so I just tend to focus on more narrative driven ideas, and this is one is no exception.

I was looking at the comment section of a video of the recording of the IBM 7094 singing "Daisy Bell" and came across this comment that said "I just imagine a robot in space repairing an abandoned space ship singing this" and decided to turn it into a game, although it may be stretching a bit the definition of a game. I must say though I'm quite happy with the final result. I had to drastically reduce the scope of my project because I joined the jam when there were only 3 days on the clock. Luckily for me, it's currently a national holiday here in Chile so I could give the project 100% of my time (and also I'm unemployed)

You play as a maintenance android aboard a cargo space ship, and you have to keep everything in order while the crew is in cryosleep.

It's very lacking in gameplay (mostly because of the time constraints), so it's mostly about the general vibe of the spaceship. If the burnout doesn't kill all my motivation to open the project again, I'll probably revisit it because I'm still a bit mad I had to cut out as much stuff as I did.

Please check it out! I hope you like it!

https://inconsistentlymediocre.itch.io/daisy


Thank you! I just released the game I mentioned. It was made for a game jam. You can check it out here: https://inconsistentlymediocre.itch.io/daisy

Thank you! For this one I was mostly trying to get my feet wet in TrenchBroom mapping/3D in general, and I wrote that poem a while back so I thought it would be an interesting way to "publish" it. I am currently working on a short game with a little more of "game" to it haha. 

Look for the program in your system tray, right click to exit.

Thank you! I'll probably keep polishing this up after the jam's over, and that includes getting some sound effects and music done.

Thanks! Sadly, game design it's not my strong suit, so I outsourced that part of the process to my team mate hahaha

I really liked it! I love the graphics especially, it's a really fun art style. I just wish there was some visual feedback for when one soul pushes another, sometimes it's hard to tell which soul was the one pushing when it gets too crowded.

Thank you! Glad you liked it!

Fun and cute, I found some bugs but being a jam game it's to be expected. With more post-jam polish this could be a really fun game! Congrats!

Thank you! Progress has been slow but I'm still working on this! I'm currently porting the whole game to Godot 4.

It is very much alive! I am currently porting the whole game to Godot 4, and in the process doing a lot of cleanup and refactoring.
I sometimes post updates to my twitter, here.

Any news on this? I couldn't figure it out on my part, and I don't have a Windows machine to test it :(

Yeah, I wasn't expecting HS2 to come back hahahaha. I've been thinking about revamping this project but I'm not yet sure how I would approach it.

Glad you like it!

Sorry! I haven't gotten around to cleaning up the source code yet. I'm working on other projects, but I have been mostly busy with life. It wasn't rude to ask, by the way, don't worry! Sorry I took so long to respond, too!

Hello! Can you post more details? What OS are you running? Which version did you download?

Weird, I'm using Firefox too. I'll look into it as soon as I have more time.

Huh, that's weird. Maybe it IS a browser thing? What browser are you using? I'll have to do more testing with other browsers. That being said, I also plan on releasing desktop builds.

And thank you!

Oh, yeah. This was submitted as part of a game jam. I just realized you posted this on the game's page instead of the jam's submission page, so maybe you're not coming from the jam. Sorry!

First of all, thank you for playing!

That being said, sorry! I was able to submit the game with 2 minutes to spare, so sadly no testing could be done.

Having to mash space bar was intended to be annoying, but I may have gone a little overboard. Also, when you mash the button, you can't move the mouse, if you move the mouse while mashing the space bar, the inputs will not register (this was intended as a way to put pressure on the player, so they have to mash fast enough to be able to recenter their view before it drifts too much). I should have explained this better, but again, I didn't have enough time. All of these issues, along with others, will be addressed in a post-jam patch. Plus, more art is also on the way.

I hope once the update releases, you may be able to give my game another chance!

Thank you so much! Glad you liked it!

Sure! I'll get to it soon. The only reason I didn't open source it right away is because I threw this together really quickly. This was originally a 3D modelling exercise, I just put it in Godot for fun. I'll clean up the code a little and I'll put it on GitHub.

I'm glad you liked it!

Son de alguna universidad?

Hola! Una duda: son parte de algún curso de videojuegos? 🤔

console modding is not boring, 0/10 can't relate to mc
Just kidding, this was surprisingly heartwarming. It kinda made me want to do my own dating sim with my OC. 11/10

Also, you could release a Linux build! Since it's made in Ren'Py it shouldn't be too hard (in fact that's just what I did to play it myself!)

Thank you!

Sorry, the project is abandoned for the time being. :(

Thanks!

I mean yes, I could use Wine, but seeing as the game is made in Godot Engine exporting to Linux shouldn't be too hard (I've never had issues exporting to Linux myself)

Hello. Sorry to be "that guy" but will there be a Linux release eventually? :(

That's weird. I'll look into it and let you know!