Just updated the WIP Last Tunnel Home.
There is now a player death state that ends the game when the player runs out of Hunger, Thirst, Rest or Health.
I implemented 1 Location, which is a small area that can be searched and explored.
I added Health, Hunger, Thirst and Rest bars on the main screen so progress can be easily viewed while exploring the tunnels rather than needing the player to constantly check the player stats page.
I fixed a few bugs with inventory etc.
There are, of course, still many more things I need to implement such as:
-Meta-Shop for increased replayability
-Add more items (I wanted to do 100 items total, right now there's only about 18 unique items)
-Add more locations (these are really hard to design and add tbh but I need at least 5 locations to make sure my code works well with different ideas and is modular enough)
-add more monsters (I want to get at least 20 monsters)
-implement the Journal system (which keeps track of different monsters you've killed, your dreams and memories, and the wider story)
-Balance survival aspects (right now food and thirst are all over the place and I need to balance this better)
-fix bugs (these seem to be endless...)
Extra thoughts:
I CAN'T BELIEVE THERE'S ONLY 2 DAYS LEFT OF THE GAME JAM! I'm not really happy with my game and wish I'd spent more time in the idea stage rather than just running with the first thing I imagined. Unfortunately, I don't think my game is actually all that "fun" even if it meets a lot of the requirements of the jam. The other projects and people in this jam have me hoping that I can place at least top 5 and I'll be happy.