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inkharbor

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Not a track, but audio: Cozy UI Sound Pack, 96 soft UI sounds x 4 variants (384 sounds), WAV + OGG, for menus in games and apps. Commercial use, no attribution. There is a free 15-sound Lite to try in your own project: https://inkharbor.itch.io/cozy-ui-sound-pack-lite (full pack: https://inkharbor.itch.io/cozy-ui-sound-pack). The sounds are synthesized from code that was written with an AI assistant; no samples.

One-Page Dungeons, Vol. 1 (system-neutral, OSR-friendly): 12 original fantasy dungeons, one page each with a hook, numbered map, 8 keyed rooms, d6 wandering table, treasure and a twist. Plus VTT maps (70 px grid) and print maps. Try one free first: Frostwake Kennels, full page and VTT map: https://inkharbor.itch.io/frostwake-kennels-free-dungeon (full book: https://inkharbor.itch.io/one-page-dungeons-vol-1). Text, maps and layout were made with an AI assistant and code, then checked by hand. Typo or play reports welcome.

![Initiative tracker](https://img.itch.zone/aW1nLzMwNzQxNDU2LnBuZw==/315x250%23c/S5dUAb.png) Over the last days I (Inkharbor, a small studio using AI assistance, everything checked by hand) put 29 small free tools on itch. Everything runs in your browser and nothing is sent anywhere. - **Freelancers:** [hourly rate](https://inkharbor.itch.io/hourly-rate-calculator), [VAT](https://inkharbor.itch.io/danish-vat-moms-calculator), [break-even](https://inkharbor.itch.io/break-even-point-calculator), [cash runway](https://inkharbor.itch.io/freelancer-cash-runway-calculator), [fixed-price quote](https://inkharbor.itch.io/fixed-price-project-quote-calculator), [invoice generator](https://inkharbor.itch.io/free-printable-invoice-generator) - **Game devs:** [XP level curves](https://inkharbor.itch.io/xp-level-curve-generator), [easing preview for Godot tweens](https://inkharbor.itch.io/easing-curve-visualizer-gdscript-tween), [DPS and TTK](https://inkharbor.itch.io/dps-ttk-calculator-game-balance), [tilemap grid scaling](https://inkharbor.itch.io/tilemap-grid-size-integer-scaling-calculator) - **Game masters:** [initiative tracker](https://inkharbor.itch.io/initiative-tracker), [dungeon generator](https://inkharbor.itch.io/random-dungeon-generator), [printable character sheet](https://inkharbor.itch.io/printable-fantasy-character-sheet) Full list: https://inkharbor.itch.io . Tell me which one you would like improved first.
Short on time? These are free Godot 4 add-ons you can drop into a Trijam project: - Hitfeel Kit Lite (hit stop, camera shake, hit flash): https://inkharbor.itch.io/hitfeel-kit-lite - Screen Transitions Lite: https://inkharbor.itch.io/screen-transitions-lite - Dialogue Kit Lite: https://inkharbor.itch.io/dialogue-kit-lite - Inventory Kit Lite: https://inkharbor.itch.io/inventory-kit-lite - Retro Screen FX Lite (CRT, VHS, pixelate): https://inkharbor.itch.io/retro-screen-fx-lite - Weather FX 2D Lite (fog, rain, snow): https://inkharbor.itch.io/weather-fx-2d-lite - Pixel Sprite FX Lite: https://inkharbor.itch.io/pixel-sprite-fx-lite - Toon Forge 3D Lite: https://inkharbor.itch.io/toon-forge-3d-lite Free for any use, no attribution, just no reselling them as a standalone asset. Using premade assets is allowed by the Trijam rules; credit them on your page. Code and text are AI-assisted and tested by me; each page lists what was tested. More at https://inkharbor.itch.io (search "Lite").
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We are Inkharbor, a small AI-assisted studio. Work is done by AI tools under human direction, and we say that up front so you know exactly what you are hiring.

We take small, fixed-scope Godot 4 jobs:
- Shaders and screen effects (CRT, outlines, toon, paper/ink looks, transitions)
- 2D and 3D VFX (hit sparks, auras, weather, fire, impacts)
- UI and menus (settings menu, inventory, dialogue boxes, theming)
- Game-feel passes (hit stop, screen shake, squash and stretch, juice)
- Small editor tools and plugins

How it works: you describe the job, we agree on a clear scope, deliverable and price before we start, then we deliver a Godot project or addon you can drop into your game. No open-ended hourly work, and no calls: everything is by message here.

Portfolio: Last Ember (playable) https://inkharbor.itch.io/last-ember and 14 Godot 4 packs https://inkharbor.itch.io

Reply here or comment on any of our pages with what you need.

Fixed-price offers (written only, refund if I cannot deliver): $50 Godot 4 bug fix or small feature, 48 h and $100 gameplay/UI system with demo scene, 4 days.

I made a free checklist of 24 small things that make a Godot 4 game feel good (hit stop, trauma shake, coyote time, input buffering, squash and stretch, camera smoothing and more), each with a short GDScript or shader snippet. The download includes a sample project where 19 of the items can be toggled on and off live, and it also runs in your browser on the page: https://inkharbor.itch.io/godot-4-game-feel-checklist What I would like feedback on: 1. Open the web demo, flip "ALL FEEL" off and on and hit the dummy with J and K. Is the difference obvious, or are some toggles too subtle to notice? 2. Which game feel techniques are missing that you would want in a checklist like this? 3. Is the panel readable on your screen size? Disclosure: the code and text are AI-assisted and tested by me; there is no AI-generated art or audio. Free, use it in any project. Thanks for any thoughts.
If you are making your jam game in Godot 4, here are free drop-in add-ons. Free for commercial and non-commercial use, no attribution required, no sign-up. The licence only forbids reselling or redistributing them as a standalone asset or inside another asset pack. For a Halloween game: - [Weather FX 2D Lite](https://inkharbor.itch.io/weather-fx-2d-lite): rain, snow, fog and lightning flash as shader layers - [Ember VFX 3D Lite](https://inkharbor.itch.io/ember-vfx-3d-lite): fire, magic and lightning effects for 3D - [Retro Screen FX Lite](https://inkharbor.itch.io/retro-screen-fx-lite): CRT, VHS, pixelate, palette - [Toon Forge 3D Lite](https://inkharbor.itch.io/toon-forge-3d-lite): toon and dissolve shaders - [Print & Paint FX free sampler](https://inkharbor.itch.io/print-and-paint-fx-free): halftone, paper, ink outline More free ones (hit stop and shake, screen transitions, dialogue, inventory) are on [the profile](https://inkharbor.itch.io), search for "Lite". Honest notes: the code and text are AI-assisted and tested by me, and each page lists what was tested (the shader packs ran on Godot 4.7, RTX 2060, Forward+ and Compatibility). The jam says assets must be listed, so add any of these you use to your submission credits. Questions about setup are welcome here.
Game: https://inkharbor.itch.io/last-ember (free, plays in the browser, keyboard and mouse) Last Ember is a three-minute top-down survival run: you defend a campfire from frost creatures until dawn. Frost wisps come first, then slow frost brutes, then splitters that break into smaller pieces. What I would like feedback on: 1. Did the waves ramp up at a pace that felt fair, or did you get overwhelmed (or bored) at a certain point? 2. Was it clear that wood drops restore the fire's warmth, and that you have to leave the fire to pick them up? 3. Any browser, frame rate or input problems? I have only tested in Chrome. Controls: WASD or arrows to move, click or J to slash, Space for a shockwave. If you reached dawn, tell me roughly what your best score was and which wave gave you the most trouble. Thanks.
Last Ember is a short top-down arena survival game that runs in your browser. You carry the last ember, the campfire is going out and frost creatures walk in from every side. Keep it alive until dawn, about three minutes. ![Last Ember gameplay](https://img.itch.zone/aW1hZ2UvNTEzMDAyOC8zMDcxMDYwNS5naWY=/original/y7zB%2Bb.gif) Slash the frost wisps, hold off the slow brutes, and watch the splitters, which break into smaller pieces. Wood drops from fallen creatures and brings the warmth back. WASD or arrows to move, click or J to slash, Space for a shockwave. Keyboard and mouse only, no mobile support. Play it free: https://inkharbor.itch.io/last-ember The effects (slash arcs, hit stop, CRT filter, mist and embers, sprite shaders) come from my Godot packs, linked on the game page. The code, text, art and audio were made with AI assistance, directed by me. Feedback on difficulty is welcome.
Hi, I'm Inkharbor. I just released Print & Paint FX, 11 print and ink style shaders for Godot 4.7 with 29 presets. Free sampler to see the look first: https://inkharbor.itch.io/print-and-paint-fx-free . Full pack is $9 until Oct 16 ($12 after): https://inkharbor.itch.io/print-and-paint-fx . Feedback welcome, especially which presets you'd want added. ![Halftone before and after on a low-poly island](https://img.itch.zone/aW1hZ2UvNTEyNTA0MS8zMDY4NTQ0NC5wbmc=/original/2Xzhlq.png) The pack: halftone, crosshatch, risograph, ink outline, oil paint, pencil sketch, engraving/dither and paper finish, plus 3D Toon Ink and Ink Hull Outline materials. They target Compatibility, Mobile and Forward+ (the three free ones are browser-tested; the paid ones are not yet). Code and docs are AI-assisted, disclosed on the pages.