I loved Papers, Please! And this was a great lil spin-off... Aside from the clunky inputs, the music and artstyle fit the GameBoy theme really well... Good Entry!
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The isometric view could've been great, but the collisions were a bit clunky, also the character is too big, you can't really see a lot of screen, making it hard to see incoming attacks from the boss. But the cutscenes, colours and music are great... Overall good entry!
Absolutely great goiys! Controls fantastically, music and art are great, only nitpicc is that the collisions with the chickens are sometimes a bit off, but other than that, an amazin game...
Controls are a little slippery, but easy to get used to. The concept is great, and the execution is fantastic. Throw in some pretty art, music and sfx and this lil thing can be B I G! Good job!
What a neat lil entry! I love the concept... That bein said, it needs a looot of polish. Adding music and sfx with help a lot. Makin the asteroid head(the area you can hit) more distinct. And adding a shooting cooldown, to avoid spammin. Good job ChrissyFist!
Very noice entry! With the game bein heavily loaded with flavour text, it's expected that some typos here and there will slip, but overall great fun!
I liked the dicc under the desk bit the most, am reaaal mature...
Absolutely amazin! Dood feels great to plei as, tight controls, and beautiful art and music... Throw in another area and enemy or so, and I would never guess this was made in a week... Great work CasePortman, you just earned a follow!
Enjoy your 5/5s...
Wow, just w o w! I wouldn't have believed anyone if they said this was made in a week... This game is amazin, tight responsive controls, catchy soundtrack and sfx, fun puzzles and great job capturin that Gameboy Aesthetic™... Big ups to the Arara team! If I haaad to nitpick. I would say adjust the hitboxes, sometimes I hit enemies when I'm standin on a ledge and they walk into the wall below me... Enjoy your all 5 rating!
Doooood, the a t m o s p h e r e... The lighting is phenomenal. The puzzles were easy but slightly tedious. You don't have IFs so gettin hit can cause more than 1 health at a time. The sfx are great, just the implementation of the run is a bit clunky... It got really laggy towards the middle-end... Overall a solid game
Music and SFX were noice and j u i c y. It's a lil unforgiving bein a one-hit kill and all, and the movement is a lil stiff, wall jumpin was clunky. It's amazin that you made an entry even though you were short on time... But with a lil work this'll get even amazin-er
Very GameBoy yes... The movement was rather slow, especially when enemies have to move as well... It's a noice and sweet concept and it works well... Only suggestion would be to increase viewport... The jam says it's ok to increase viewport size, just keep the 10:9 or 160:144 ratio... Overall a very cute game
The game looks phenomenal! Beautifully suited art, down to text boxes and NPCs. Would've liked to have some overworld music, but the battle music was appropriately good... Did find some bugs when leaving a house and/or moving to a new area, by rolling.
Noice tight controls, stunning graphics and great music... The browser version lags a looooot, and the first insta-death pit looked like water, so I thought it was safe... but overall a great experience...
The soundtrack is amazing! The art is cutesy and perfectly catches that GameBoy Aesthetic™. Though if I had to nitpick, I would say the catch area is too precise, where it doesn't catch if I move into a falling scoop. A foine addition to the jam!
Amazing artwork! But there were a number of problems... Controls were a lil clunky, jump was too floaty, felt like I was underwater. The music is also bound to the start of the stage so it trails off as you progress, leavin you in silence, which is too bad, cause the music was pretty great. Overall it was a neat experience...