Typing values into fields is tedious and requires a lot of trial and error before being able to export a sprite. Being able to place a camera and enter the camera's view might be a way to remedy this.
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Thank you NottheDan. But I really don't know what I'm doing in Blender yet (as you probably gathered). So much so that I am not familiar with the terms you've used haha. I'll do some research on what n-gon and concave polygons are.
I'm trying to create a bunch of custom blocks in Blender which I will then share for others to use. I exported from Blender as OBJ and set up the collection for Asset Forge however the models are coming through with extra faces in Asset Forge. Can anyone shed some light on as to why this happens? (it's half a couch if you're wondering)
This made me think of something I learned at uni. The bulk of electrical diagrams show electrons flowing in the wrong direction. We've known about the correct flow for some time but if we started using it the bulk of diagrams would become wrong over night (even though they already are :S ). Bit of useless trivia.
Fair enough. Thanks for taking the time to reply. I look forward to future iterations of Asset Forge. It's a good tool.
Not sure if it's really a bug but under primitive blocks the block called "Sphere quarter" is actually an eighth of a sphere. I think it should be renamed to "Sphere eighth" or replaced by a block which is actually a quarter. Or renamed to eighth and also add a quarter block.
The 'frame width' and 'frame height' sliders in the import window only go up to 128. You can import larger images by right clicking on the slider and typing in the size. Took me a while to figure it out... I was about to apply for a refund on Steam and then I worked it out.
Shaders and lighting for cell shaded rendering. I use Asset Forge for 2D sprite export. Using solid colour materials and being able to render them using cell shading would be an ENORMOUS help for me; and I would think the rest of the community would also benefit. Please consider.
I'm fine with solid colours, rather than textures. To export as sprites which fit in with blocks also rendered with solid colours. I'll keep playing around and I'll make a post when they're available.
I have tried to play around with some 3D modeling tools so I could make this available to the community myself but I'm struggling.
I'm wanting basic modular low poly character models. Heads, torsos, limbs and hairstyles. I'm thinking inspired by Lego minifigs... Without actually being Lego minifigs. Just in the vein of Lego's simplicitiy... Know what I mean?
This tool looks amazing but I can't get my head around how to use it. That probably says more about me than PixaVoxet but I didn't find the brief help section included with the tool to be enough to understand how it works. Is there a more detailed help document available?