I'm glad you liked it and thanks for the feedback!
Recent community posts
This game has very cool music and aesthetic choices, but it's a bit to close to a walking simulator. An Idea could be to add some changes to the environment when taking drugs (like doors that open to new areas). Changing the mouse and key controls mid-game is frustrating, which is not fun (at least for me). It was brilliant to make it so the player can see drugs thru walls, but they were still a bit too hard to find. This game has some potential, and with some more development, it can become a cool little game. Great entry!
Thank you so much for the feedback! The reason for the ammo pickup system is to force the player to move by not just killing the enemy but thinking about when they should kill the enemies. However, I should make the ammo pickups more common and easier to pick up, what do you think about that?
Also, your idea about adding enemies dropping ammo is quite interesting. I could make their spawn rate dependent on how many missiles the player has (fewer missile = more "blue enemies") to make the game more engaging for players who have difficulty picking up ammo, definitely something I need to think more about.
Once again, thanks for the feedback!
Nice concept! Love how polished and good looking the game is. The only problem I had was the proses of finding the exit and spikes were a bit tedious. It would be nice if there were an option to see them without pressing any keys. Great game, make me wish I had more fingers 😃!
But the theme is only one, so you have only one life in this game! Also I wanted the player to experiment with different combinations of abilities.
I will definitely continue develop this game! Thanks for the feedback :D
Awesome!! It really cool to see you play my game. Now I realise that the game doesn't make it clear enough that the enemies moves away form you when you shine your light on them. Thank you for playing my game!!
Btw, the creepy sound is not recorded on a piano nor a mandolin but an egg slicer!