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Hyperkvlt

49
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13
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A member registered Mar 27, 2021 · View creator page →

Creator of

Recent community posts

Does SRPG such as Fire Emblem or Advance Wars count as RPG for this jam?

Thanks! That's good to know

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Thanks. 

Also, it seemed like the highlight is a little inaccurate. When I scroll to reach part 4, it's still highlighting part 3 even though it's already passed.


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I was using the latest version 0.36 on Windows 10 64-bit and there's this strange bug when I clicked an outline, the one being highlighted is the one above it.


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I am not very sure to what  kind of fan game  count in this jam. Does the game must obvious what it based on? Should it feature the character or something? What if the game only has similar gameplay / UI inspired by the original game, while everything else are my own original?

Hi. I bought the tool not too long ago from steam and I really enjoy using. But I think there are a few things that I think the tool would need for a better user experience, such as better child parent handling.


For example:

  • If you select an object, then create / add a new object. That object will automatically become a child of that selected object and the neighbors of the selected object will move down to give some room for new objects
  • If you move an object, its child objects will move as well, following it.


To be more precise about how this works:

Whoah. That's unexpected, but, pleasant suprise.

Thanks! That works!

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My first time trying to upload web game, but my screenshots don't show up on the game page. Unlike when it was executable (DOWNLOAD). 

Is it normal or just me? Is there a solution?

LINK: https://hyperkvlt.itch.io/ninjas-trial


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Thanks! I was planning to have longer map  and puzzles, but before I realized it the time almost end so I gotta focus to at least make it finishable.

Btw, the bug free score is 4/5, so I am curious is there some bug somewhere?

I dont know if its a bug, but you can spawn another windows even though it's already appear?

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??? Strange. It worked just fine on my device with window 10 64-bit .

Maybe I could try the web build on unity after the jam is over.

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Is some blood pool splatter like this ok?


Thanks! That was helpful

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Sending data to Backtrace server would naturally require internet connection. But what if the user is offline while getting error? So I tried some error tests while offline. My tests are the following:

  • TEST 1 : I test the error while offline, after that I closed the game and turned on my internet. The error data wasn't received
  • TEST 2 : I test the error while offline, after that I  turned on my internet.  The error data wasn't received.

Seems like the data only being sent when you get the errors while online. Is there a solution for this?

I mean, gamers aren't always be online unless it's an online game right?  And it's not like we told them to be online if they got error. So, shouldn't there be a way to persevere data until the user is back to online? Like saving them into log files that can be sent to the developer in case they got error while offline or having the game to automatically send the previous error log the next time the gamer opened the game while online or something? Or even better, showing a pop up to send bug report to the developer?

Well, Unity  by default  log every error including ones from Backtrace into player.log, but that's just unity solution


Thanks, that would be great!

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Lovely Composer has a nice feature to limit the key into several scale options. But, I am having a little difficulty to know on which Scale I am currently on. While I can somehow guess on which scale I am by counting the number, this doesn't feel very intuitive. Maybe adding some info would be a good idea?

Something like this :

This way, user can tell the current scale they are on and what notes they use. It would be extremely useful for beginners like me who's trying to learn music. So, please consider this feature. Thanks.

Thanks! That was very helpful

Cool! No more blocking empty frames.

I was following this tutorial for backtrace installation, but the supposed file UPM unity.package doesn't have a link download. 

There's only the MANUAL zip file which its installation method kinda confusing.

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Thanks! I thought I install it wrong, turned out the menu appear on Edit.

A noob question. How am I supposed to install it?

Thanks. That's Great!

Thanks!

Control is something I am still struggling at. For jump I used the simplest method on Unity (just add force), and yeah the jump often feels weird on me too.

(2 edits)

Thanks!

Control is something I am still struggling at. The player input was sorta disabled during area transition and enabled after the fading end, that's probably one of the reason why the input felt lagging. Maybe I should've enabled it earlier

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I dunno wether it's just me but I cannot load much images from itch io on my laptop, wether it on browser (Opera GX, Edge) or the deskop app.

It's very strange that this doesnt happen on my phone



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Thanks, ALT + ENTER works to enter fullscreen!

This is just a suggestion, but I think it would be nice to add icon to switch to fullscreen mode next to the config / setting icon.

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Hello, I just bought the app. But when I opened it, the app appeared to be so small (see screenshot).  And the demo is even bigger if you don't make it fullscreen.

Is there a way to zoom it or make it proper fullscreen?

Thanks!

I want to see that to make sure it explode properly

It was a very fun 15 minutes!

The game was very fun and polished. The file size was unbelievably small.

Ah, yes. A freedoom! 

Not that I'll be using them anytime soon. But I better save them just in case you changed your mind.


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He should've used Soul Thermos instead

No option appear on SCRIPT MENU after installation. I have to manually copy the folder inside the extension into script folder. After that, the option appear after rescan, but it doesnt do anything after I clicked them.

Hmm... Is it going to have genocide route, or berries are the only ones being massacred here?

Thanks! 

I hadnt been playing much of platform games, so I am not sure how to expand it. 

For now, I'll just focus on learning by making some more games until I can find what I want to keep in long term.

Thanks!

As for controls I guess I got too used with RPG keyboard mapping. I suppose Platformer need easier to access button mapping.

At first I thought Unity would display the game the way I set the resolution. Turned out I need to use script if I want to have a fixed screen size..... Ouch.