Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

howeverice

33
Posts
4
Topics
3
Following
A member registered Jan 20, 2022 · View creator page →

Creator of

Recent community posts

(2 edits)

You didn't submit your game properly sadly.

Your page looks like this on the top right
My page looks like this in the same place. note the item highlighted in a red box.



EDIT: nvm you were aware of this fact

https://itch.io/jam/brackeys-14/rate/3837386

(1 edit)

Give it a try see what you think
https://itch.io/jam/brackeys-14/rate/3837386

I forgot to mention that. at the time I didn't internalize I could move or delete it.

I'm stuck here lol

I enjoyed this (ending is really funny). this feels almost Steam game territory, with more than one ending and more items it could work.

Speaking of more items I have a few item suggestions.

  • Pouch - Adds 2 extra slots (only appears once)
  • D20 - Adds an extra die with 20 sides. (appears very rarely)
  • Quarter - If it's heads 2x score, if it's tails then nothing. (activates after the main score is calculated)
(1 edit)

I think it's a bit difficult but, that's just me. I think it's enjoyable. I don't really like getting thrown back to beginning before I've fully figured out the last level. otherwise fairly enjoyable. as of writing this I'm only on level 2.

Usually in a couple minutes.

(1 edit)

I would recommend at least making a web build if you can. but it's not required.

(1 edit)

C++ and raylib (a library for making games)

(1 edit)

I think I've decided to make a new one anyway (within the jam), probably with a bit of copied boilerplate + libraries.

Currently experimenting with an idea (unrelated to this jam) in an engine I'm creating from scratch. would it be okay if I developed it more in practice before the jam starts?

I would wait until after the showreel.

See this post here:
https://itch.io/jam/stop-killing-games-game-jam/topic/5158271/why-cant-i-see-the...

I'd recommend trying SOKOPLAN it's a sokoban (box pusher) game. the puzzles require a lot of thought (as you plan your movements before hand). it's really rewarding when you finish a level afterwards.

(1 edit)

I would add to advice number 1. create a page when the game is started, then create promo material when it's in the middle of development.

Oh yeah and don't forget to make it public.

Such a heartfelt and relatable story (I teared up a bit while reading the dialog). I like the visual style even though it's fairly simple. I think it's the complex scenery and the lighting that does the trick.

I think the music choice was a good fit. great theming fit with the story theme about the limited time with people get to spend.

I added in-game controls in a menu in my current build. It's the default option on the main menu. probably also should add it to the pause screen too and figure out a way to get these into a level, thinking of a dialog that pops up for the first time.

(1 edit)

This is kinda funny the game this was inspired by Super Meat Boy (the 1st one) one of the developers said (heavy paraphrasing) "It's kinda like like tribute Super Mario Bros." (I might edit this reply with proper clip link)

EDIT: I also forgot what is really funny is. I created this around the same time a new Super Meat Boy game came out (Super Meat Boy 3D).

(4 edits)

I did improve some things over time in development of this game.

this grass used to look horrible for example


 
EDIT: for some reason this grass doesn't show up in comments when I post it.
EDIT 2: I would recommend most people drawing pixel art to use something between 64x64 to 80x80. this gives you plenty of space to draw detail.

Good game, short but sweet. has some rhythm to the combat. (was gonna post my score but, I closed the tab by accident and lost it lol)

Planning on doing a QOL  update so this stuff is good to know. maybe including I might include map pack loading and a time attack.

That bomb has an explosive attitude lol. also btw this game is da bomb ;D

I've been having an issue that is hard to solve. when you pause the game it uses a lot of memory and lags after a while. I've noticed this when tabbing back into it. tried everything from stopping things from updating and drawing, trying to reduce use of things that create tables, emptying the garbage collector every 2s (kinda worked) and clearing the garbage collector at a specific size. If there's any tips or help you can give that would be appreciated.

Be careful they set 0 when they hit you (which means about a second left before explosion). the physics give options to deal with bombs, run on 'em, dodge 'em, jump on 'em.

In a Heartbeat community · Created a new topic Comments

Write your reviews/comments here.

Great game! Short but sweet. a built-in settings menu which is always nice to have.

This game is an 🥚 out of 🥚 in my opinion.

I like the idea that you are a monkey stealing blueprints, very interesting but also very hilarious. The idea of the game is pretty good. but it's just one level once you figure it out there's not much to do afterwards.


I think there could be more extras than just the incriminating documents; I understand why there isn't that many extras as mentioned. because this is a game 10 day jam and sometimes developers have busy schedules in between game development.


The graphics are very well done and very polished. I don't have much else to say about this aspect of the game other that what I already just said.


If this were to be a full game I think the soundtrack would need more music to keep it fresh. the in-game level song is good but could be a little annoying after a long amount playtime.

(nice Mega Man 2 title screen reference btw)

I really like the game, but it's kind has a tedium of going back to the main menu buying a booster pack and choosing a cards you want. I think it could work better if you did The Slay Spire thing where you pick cards at the end of a battle.

I fixed it. I'm just new to the game jam thing. I thought you had to make it restricted first, then a jam admin would make it public.

I think I just forgot that sometimes games just end at < 0 lives, but not at least 0 lives.

Fixed