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(4 edits)

I think you didn't get what the limitation is (tbh I didn't either at first, lucky my game matched). it's there is no end---speed is the theme (yeah it's confusing ik), I guess you could maybe consider beating your own PBs (personal bests), as a part of that idea.

Overall I love the presentation (great for a 2 day jam). I think this character might be better for some other type of game; surfers don't generally surf on land (lol).

 Took me awhile to figure out the movement but got the hang out it. honestly I don't feel the speed. maybe if I try again it might feel a bit different. 

This was kinda confused about the edge in beginning part

I thought this was a level design choice.

I think it should been one button. forward + dash would makes you dash forward for example.


Anyway here's my time:

(+1)

Hey thanks for the feedback!! I appreciate all of it

My use of the limitation was indeed speedrunning as there's seemingly always a better score (not that you have to chase it of course but there's no "ending" when you speedrun bc there will always be better score)

The surfer was originally supposed to be in the water but I made like 90% of the game in 10 hours bc I had no time in the weekend so I had to give up him going in the water which was originally in the game

Sorry the speed part isn't really felt, I could've probably added more sauce to make movement feel faster, I mostly just gave the character insane speed and power and tried to design the level in a way that makes these powers feel actually speedy, but I understand if  it didn't do well, I was kinda rushing it

Also youre right, I could've just done the slam with the same button as the dash but it was mostly split to avoid bugs, but your intuition is right with this one

Anyways thanks for engaging with my game and giving this review!! I appreciate it very much that you took your time to break it down🙏