I've done LÖVE games before. it usually isn't that hard redistribute files. I would always start that in middle to late in development, that's usually about 65% finished, but that's relative to developer ideals and to do list. I watched the finale video and it seems they over-complicated it. you can just distribute the source file (.love renamed from .zip). I don't know what's the hold up is. someone mentioned no working version was created, but looking the footage it seems (mostly and fairly) finished. since I have no say in the development state it's just my opinion.
NOTE: I am aware do sound a bit blunt here, but it comes from my personal experience. I understand that everyone figures out this stuff at their own pace; I just wish there was a devlog update on the itch.io page or a social media post by Teej.
"
sorry, i am not AAA, i cannot just released a half baked version of a game i know this may be hard to comprehend, but some people like making the thing right
" - ThePrimeagen, Twitter(X)They are still working on the game despite the goal being to make a "finished" version of the game. I guess the project failed. I hope they make a video about this.
Based on his comments in the videos he has put out and his comments on his stream the other day, I’d wager he ended up really falling in love with the project and wants to do it real justice. The idea of jamming all week and releasing something is cool and fun, but as awesome as it looked I would not be sad at all with it spending more time in the oven. I’d happily wait 6 more months for a third tower stream “no, seriously, this time we mean it (maybe)”