Looks like Internet Archive caught it: https://web.archive.org/web/20161017190834/http://cubekingdom.web.fc2.com/
T. Hill-Hand
Creator of
Recent community posts
It should be doable- I also want to try and get a web build, at least for a player-only version. The lighting system is pretty rough right now, not even touching the GPU at all yet, so I think once I’ve got that and multiplayer working the next step will be Mac and Linux builds, since in theory Godot makes that pretty easy.
I am not but I can try to pass it along. I learned about transsexual.org and the COGIATI and how she relates into the modern online trans space (which I am more familiar with) after I learned about Taasen. I would love to chat about it one-on-one if you have the time, actually.
For now I can at least share this joke:

❤️❤️❤️
This has been one of my go-to fonts for forever, with me through like five PC crash-and-replacements now. It’ll be in https://www.thegamecrafter.com/games/taasen (not public yet).
I would pay for this as is.
If you can add more features, and keep it "abstract" enough to be used for both fantasy and sci-fi, I will happily pay for the next version.
The proposed features I especially like:
- Topography editor for manual marking (drawing) land, water, city and other types of map regions.
- Topology editor for editing roads and channels.
- Customisable list of wards with arbitrary names, layout settings and placement rules.
- Automatic POI generation - taverns, shops, local temples etc.
- Name generator for all kinds of toponyms.
- Customisable palettes and textures.
- Marking individual buildings with icons, labels, colours, and descriptions.
- Marking individual wards for highlighting and overriding automatically created labels
Meanwhile, if you can spin off a project that takes manually drawn polygons (such as a building copied from this map) and fills in a procedural floor plan, that would also be amazing.




