Yeah! In the “Images” tab, there’s an Export tool for top-down and isometric views of the entire scene.
T. Hill-Hand
Creator of
Recent community posts
The grid drawn when pressing tab should be a little bit more pronounced – like the grid when in build mode. It seems like if you click “Reveal All” the grid is displayed nicely.
Can you elaborate on this one? The grid for Tab vs. Build should be identical, and are drawn using all the same systems in the same way, as far as I can tell. The only difference is that Build mode also brightens the scene. It should definitely be totally separate from fog-of-war- what does “Reveal all” change in the grid, exactly?
EDIT: Ah, nevermind, I found it. The full-fog effect is suppressing more outlines than it should be.
Looks like Internet Archive caught it: https://web.archive.org/web/20161017190834/http://cubekingdom.web.fc2.com/
It should be doable- I also want to try and get a web build, at least for a player-only version. The lighting system is pretty rough right now, not even touching the GPU at all yet, so I think once I’ve got that and multiplayer working the next step will be Mac and Linux builds, since in theory Godot makes that pretty easy.
I am not but I can try to pass it along. I learned about transsexual.org and the COGIATI and how she relates into the modern online trans space (which I am more familiar with) after I learned about Taasen. I would love to chat about it one-on-one if you have the time, actually.
For now I can at least share this joke:

❤️❤️❤️
This has been one of my go-to fonts for forever, with me through like five PC crash-and-replacements now. It’ll be in https://www.thegamecrafter.com/games/taasen (not public yet).
I would pay for this as is.
If you can add more features, and keep it "abstract" enough to be used for both fantasy and sci-fi, I will happily pay for the next version.
The proposed features I especially like:
- Topography editor for manual marking (drawing) land, water, city and other types of map regions.
- Topology editor for editing roads and channels.
- Customisable list of wards with arbitrary names, layout settings and placement rules.
- Automatic POI generation - taverns, shops, local temples etc.
- Name generator for all kinds of toponyms.
- Customisable palettes and textures.
- Marking individual buildings with icons, labels, colours, and descriptions.
- Marking individual wards for highlighting and overriding automatically created labels
Meanwhile, if you can spin off a project that takes manually drawn polygons (such as a building copied from this map) and fills in a procedural floor plan, that would also be amazing.




