These multiplayer related bugs should, hopefully, be fixed in the 2026-06-23 update.
Managed to do some testing locally with a second instance of terrablox running. Seems like permissions-wise everything related to tokens has been cleaned up! Thanks!
- Fog of war / observers still doesn't seem to be respected on a per group basis. If I have a hidden token hiding in fog of war, with observer turned off, and on a different team than the players, moving it around still updates fog of war for everyone connected.
- Placing blocks after someone has joined still seems to keep them in a fog of war state mostly permanently. Mostly permanent, because I don't know what triggers it but occasionally these blocks unstick themselves from the permanent fog of war state somehow.
- Painting a block after someone has joined doesn't update it on their end.
- Deleting blocks after someone has joined occasionally doesn't update it on their end.
- I figured out how to reproduce build mode not working. If you select and then delete any amount of blocks, you become unable to place new blocks until you cycle through the menus at the top i.e. Paint -> Build, also re-selecting "Select" and then un-selecting it seems to work as well.
More notes from testing!
- Would be convenient if you could undo a token movement. Occasionally tokens can move to funny places and it can be difficult to get them back to where they were, especially in the case of things that have a lot of vertical layers.
- Limiting movement ability based on height difference of a block. Shouldn't be able to just ascend or descend large cliffs, at least in some cases. Ideally controlled by some kind of per-token config with a way to override it.
- Can't Delete a Campaign. Even after confirming delete the Campaign still sticks around.
- Using WASD to move a token, if you move a 1x1 token onto another 1x1 token the game freezes. Clicking and dragging tokens doesn't seem to let you move them on top of each other, but doing so via WASD crashes the game everytime. In multiplayer games this crash only happens on the initiator. Interestingly this only seems to happen with tokens that have radius = 1.
- On that note, would be nice if we could have multiple tokens on the same square. For D&D / pathfinder at least small and smaller creatures can squeeze into the same square.
- Set Cam / Lock view don't send the cut height to the clients.
- Light only updates for a standee if you are the one to move it. If as a GM I move someone elses standee, the light stays where the standee was originally for the player and vice-versa.
- Would be convenient if you could move tokens up or down with a button press. Page-up / page-down only affect the camera even if a token is selected. page-up/down only work for vertical movement if you click and hold on a token.