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Sorry for not replying sooner, but I think this might be fixed? There was no obvious “smoking gun” bug, but there was a bit of math in the shader that supposedly acts differently on Nvidia vs. AMD cards, so I tried taking that out? Please let me know if you’re able to test a newer build.

Hey T. Hill-Hand! Thanks for the update! I have some maybe good news and bad news. The bad news is that it still does not work on my machine with the specs I shared above. I have the same result as before with seeing kind of fracturing and not being able to make anything out on the screen. The good news is it does work on my wife's computer which uses an intel processor and NVIDIA GPU, not an AMD. When I got a few friends to test it out we noticed that intel processors were in the 3 computers that could run it and amd processors in the 2 that could not. We didn't talk about graphics cards through for whatever reason haha

Here are my wife's computer specs if you want to reference them

Processor Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz 3.60 GHz 

Installed RAM 32.0 GB S

storage 954 GB SSD T-FORCE 1TB 

Graphics Card NVIDIA GeForce GTX 980 (4 GB) 

 System Type 64-bit operating system, x64-based processor

Is this what you’re seeing? https://github.com/godotengine/godot/issues/109679 - If so it sounds like the AMD drivers from June/Jul/Aug 2025 had this issue, and newer ones maybe fix it? But I’m not seeing any definite confirmation that it was fixed.

T.Hill-Hand,

Good call on the driver issue! My drivers were a bit out of date and after I updated them to the latest it works now!

The issue I was seeing was similar to the video you shared, except that mine was all just black and blue, the same shades as the Fog of War (probably because I was using empty scenes).


I'll get around to using it see if I run into any other issues. Im excited to start playing around with it, it is a really neat project!

Thanks for helping to troubleshoot the issue!

Awesome!