Oof, that sucks! Sounds like some sort of shader issue- I’ve only tested it on a fairly high end GPU. Does it do anything as the camera moves around, like there’s a broken 3D scene filled with garbage data, or is it just static colors? Would you mind sharing system specs like GPU?
When I move the camera there seems to be a focal point that the colors fracture around so I guess you could say there is a 3D scene with garbage data, but it is so garbage that I cannot tell anything about it. Even if I try to do build or such it doesn't change. The things I was able to see were settings that effected ambient light or background colors.
Here are my specs
Processor AMD Ryzen 5 3600 6-Core Processor 3.59 GHz
Installed RAM 16.0 GB
Storage 466 GB SSD Samsung SSD 870 EVO 500GB
Graphics Card AMD Radeon RX 6700 XT (12 GB)
System Type 64-bit operating system, x64-based processor
Edition Windows 10 Home
Version 22H2
Hey T. Hill-Hand! Thanks for the update! I have some maybe good news and bad news. The bad news is that it still does not work on my machine with the specs I shared above. I have the same result as before with seeing kind of fracturing and not being able to make anything out on the screen. The good news is it does work on my wife's computer which uses an intel processor and NVIDIA GPU, not an AMD. When I got a few friends to test it out we noticed that intel processors were in the 3 computers that could run it and amd processors in the 2 that could not. We didn't talk about graphics cards through for whatever reason haha
Here are my wife's computer specs if you want to reference them
Processor Intel(R) Core(TM) i5-8600K CPU @ 3.60GHz 3.60 GHz
Installed RAM 32.0 GB S
storage 954 GB SSD T-FORCE 1TB
Graphics Card NVIDIA GeForce GTX 980 (4 GB)
System Type 64-bit operating system, x64-based processor
Is this what you’re seeing? https://github.com/godotengine/godot/issues/109679 - If so it sounds like the AMD drivers from June/Jul/Aug 2025 had this issue, and newer ones maybe fix it? But I’m not seeing any definite confirmation that it was fixed.
T.Hill-Hand,
Good call on the driver issue! My drivers were a bit out of date and after I updated them to the latest it works now!
The issue I was seeing was similar to the video you shared, except that mine was all just black and blue, the same shades as the Fog of War (probably because I was using empty scenes).
I'll get around to using it see if I run into any other issues. Im excited to start playing around with it, it is a really neat project!
Thanks for helping to troubleshoot the issue!