Looks really cool, I like the idea but I actually had better luck just mashing my mouse button as fast as possible than when I tried to follow the beat. You know visually this kind of reminds me of "Devil Daggers".
Hermit Gamesmiths
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Cool! Sometimes it seems like the notes go flying into the center randomly and those are really hard to dodge. I love the fact that you had the things the player is dodging spinning around in a loop, clever use of the prerequisite. I do wish there were a timer or something so I could compare how well I did each attempt though.
I love that you included a full postmortem in the devlog for this, going to have to consider that for future jams as well. I did run into the slightly off-sync controls but managed to get to level 4. This actually reminds me quite a bit of "Bit.Trip Runner" but in that game it's just the obstacles that are synced to the beat.
Great choice of tileset and music as well!
just wanted to share our first winning game jam game! It's called Lunch Hunt, and it's full of goofy creatures (including some really rare ones), silly sounds. We won #1 overall in the Micro Jam 006, which we're really excited about, here it is: https://hermitgamesmiths.itch.io/lunch-hunt
Hey!I love gameboy games, and have been working on making my own spin on the style - here it is!
It's a puzzle game, gameboy-style. You'll be playing a ghost hopping in and out of corpses, throwing mushrooms at undead guys who want to kill you. and solving tricky puzzles.
It's got a few nice "ah-ha!" moments, hope you like it!
https://hermitgamesmiths.itch.io/soul-search
:) 👻
The early novelty is wearing off, and yet we've still got ages until the jam is done. Day three is where things tend to fall off a cliff, where it stops being fun and starts being...work. Just hard work.
It will do us good, even if it's miserable. This is the life of the artist and the creator. Sometimes you have to chew through a wall.
Ok, looks like Itch notifies your followers like this:
- New games or projects you release will be emailed to your followers
- New devlog posts, and any other account activity, will be published to your followers' feeds
- If a project of yours goes on sale then anyone who follows you and doesn’t own it yet is eligible for an email notification for the sale
So uploading new files won't spam them. If you don't want to fill their feeds with devlogs, maybe just add one devlog for the jam and update it every day with the date/work done?
Hey! Welcome! You can use Itch's devlog functionality: https://itch.io/updates/introducing-devlogs
...or you can simply upload a text file every day to your project.
Hey, tomorrow you'll wake up and you'll be faced with it - the work. The fear and resistance. You'll sit down and do your creative work, give it as much time as you are able. Face the fear steadily as you can. If you get nothing good done, so be it. At least you'll have done the most important part- beating the fear. You'll emerge alive and you'll be ready to face it again the next day.
When you can sit down and work, triumph over the fear and give it your best shot for that particular day, then count that day a success.
Ready, set, go. Marathon time.
I would suggest making one project for the month, and adding a new file to the project each day, with the day as the title. Yes, they'd be available to everyone. If you're concerned about sharing your work (because of theft, fear of judgement, or whatever) no need to join this jam, you can just create work privately for yourself. If you're joining in, we show our work here. Exception: if you are creating something where it's too complicated to upload (giant unity projects, etc.) just upload a screenshot or something.