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Killing Time's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Controls | #1 | 3.636 | 3.636 |
Use of prerequisite | #3 | 3.455 | 3.455 |
Enjoyment | #4 | 3.364 | 3.364 |
Overall | #5 | 3.273 | 3.273 |
Concept | #6 | 3.000 | 3.000 |
Presentation | #7 | 3.545 | 3.545 |
Use of theme | #10 | 2.636 | 2.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I love TD games and this is right on the money. Would love to see it keep going and get more content :)
I love it . I kept losing and had to look at the comments to figure out that I should just spawn -5 at the start. It is really cute and the audio is also great. One thing that was slightly annoying was that once you selected a tower you could not unselect it even if you misclicked or changed your mind.
I agree 100% with that, it needs a cancel tower mechanic. I'll add it in a future version once the voting and jam are over. Regarding how to win, yes, that's one way to do it, but there are others. I'll go comment there about it :)
Cool game, enjoyed playing. But there doesn’t seem to be much incentive in placing the division towers, you can pretty much beat the game by placing four -5 towers and then spamming -10 towers.
Yes that's right, initially I thought I could calculate the final score based on the coins you have left and the base HP, but had no time to look into it. Might add it in a future version so that players try to go for cost-effective approaches. Thanks!
Really fun! It would be cool if the numbers did their current value in damage and could be very fun with a bit of juicy polish but really fun overall
Thanks! They actually do their current value as damage when they reach the base, it could look different if a tower hits them right as they arrive
that's probably what it was! Either way great game.
Tricky puzzle-like tower defense. Nice use of "120 seconds"!
Fun tower defense, replayed it a few times and tried to go for a perfect run