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Pelax

26
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8
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A member registered Jun 11, 2020 · View creator page →

Creator of

Recent community posts

Hi, thanks for the feedback and ideas! Mobile support was a bit too much for the jam but it's at the top of my list for the future.

I checked out your project. As a standalone bundle I think it's a good idea! I would pick a more straightforward name ("world builder" gives the idea of a map creation tool), like "Tiny Pixel Art Set". Or "pack", "bundle", etc. 

Thanks again and good luck with your projects!

Thanks for playing!

Thanks!

Really cute short game! Loved the ending, and it's a good start if you want to expand later!

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One very small detail: on the room after the coins, there is an artifact between 2 walls. For a moment I thought it was part of the puzzles. Just mentioning it in case you want look into it later!

I played it just now, awesome! I love puzzle games and these were really engaging. I couldn't stop playing until I got the blue door open! hahaha

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Thanks! Yeah it can feel weird initially haha, but it's very rewarding when you get it right!

I'm not at my computer now but I've saved your game to try it out later, it looks really good! 

Thanks for playing! Yes it takes a bit to get used to. I just tried your game, I liked the character swapping mechanic. I died mostly while repairing the green screens because I matched the dots too slow XD

Thanks! I just played your game too it's fun! Luckily I had a lot of V Rising hours so I was trained to survive xD

Thanks! I played your game also, looks nice! I'd recommend having a way of lowering mouse sensitivity, and maybe prompt the user every time to pick an upgrade, instead of having to go to a room. Also I made the bullets so big they were hitting my own hat I think haha

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Thanks! I also tried your game just now.  I crashed into other stuff several times before making it to the island. One thing I noticed is that I couldn't make it go fullscreen unless I do it right away during the splash screen. It stops working after that (at least in chrome and firefox). Something to look into, maybe!

Thank you, I also like your game's concept. I got overrun by the crowd pretty quickly but felt great to get the shapes right

My game is played in browser, also works from mobile devices if they're not too old/low spec

https://pelax.itch.io/marblelous-connections

Thanks! I just tried your game too but I think I was a bit slow during the initial laps I didn't make it to the leaderboard. I like the "auto drive" feature :)

Very cool game, you managed to add a lot of puzzles given the limited time! And it has a lot of potential if you want to expand it in the future

Really cool! I climbed the tower just now 

Very nice game! It seemed very simple to play at first but it made me change my opinion quickly haha. Kudos on completing some of the bonus challenges!

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Very fun to play! I love how you built the monster. One of my crew members had a tragic end but I managed to win anyway (by healing the other ones on every attack :D)

Thanks for playing! 

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Thanks for playing! Yes, spamming  -5s and -10s is one way to do it. But you can win with a total of 7 towers.

I don't want to spoil the game for other players, but essentially it's all about when and how you place them, considering they will always aim for the numbers that are closer to your base.

Towers have a cooldown between shots, so that's why numbers only take certain damage while they are in range. This cooldown is currently not indicated visually and I might add it in the future once the voting and jam are over.

Again thanks for playing and taking the time to comment! :D

Yes that's right, initially I thought  I could calculate the final score based on the coins you have left and the base HP, but had no time to look into it. Might add it in a future version so that players try to go for cost-effective approaches. Thanks!

I agree 100% with that, it needs a cancel tower mechanic. I'll add it in a future version once the voting and jam are over. Regarding how to win, yes, that's one way to do it, but there are others. I'll go comment there about it :)

Thanks! They actually do their current value as damage when they reach the base, it could look different if a tower hits them right as they arrive

Thanks for sharing! The name is actually "Killing  Time", just in case :)

Thank you!

Hey, yes I've tested and there are a few ways to win. Without spoiling too much, try to avoid placing towers in the corners, since they will always aim for the enemies that are closer to your base.