Its such a good game. It took me a bit to figure it out but I loved playing it.
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The UI on the settings and about through the main page is difficult to read, and the settings and buttons do not give any feedback, making for a worse experience as it's the first you see.
The game plays nicely, and I love that the ships are blocks and can be targeted separately. However, the hits and being hit lack feedback, and the big beam is blinding. I had a lot of fun playing the game.
I love the feel of when your character is big, the ability to scale your character with up and down might have been something left from the design process but was a useful feature. I enjoyed the use of a boss level. You did a great job, especially for a first game jam game. The biggest point of improvement would be the jumping which feels very floaty.
Its really cute. Its a great first game and can't wait what you'll make in the future. You can use this site to turn your scratch project into an in browser game https://packager.turbowarp.org/
I do not know where the 120 seconds are but otherwise, a very juicy, very pretty game. Was the enemy with the mask unbeatable? just curious. A nice addition could be to add a way to destroy previously placed towers or to upgrade them some how. This could also really use something that counts how manny rounds you have played. Its a really fun game.
I love it . I kept losing and had to look at the comments to figure out that I should just spawn -5 at the start. It is really cute and the audio is also great. One thing that was slightly annoying was that once you selected a tower you could not unselect it even if you misclicked or changed your mind.
The sound feels wierd, I am only able to hear it on my left.
You can kill the enemies even with out shooting and my health goes down without a clear reason.
I do like the art.
When the time runs out you appear on a second island, I can not trade, and when you press one of the buttons to trade or exit you shoot.












