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heartingNinja

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A member registered Sep 23, 2021 · View creator page →

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You got an article about the game congratulations. 

The bouncing DVD logo screensaver is a Balatro now | PC Gamer https://share.google/pjuioSHUKbgHPfFWO


I made an idle version on steam. Cube hits corner.

Thanks! I have joined your discord.  heartingninja is my username. Display name is heartingNinja.

Ya it get too hard too fast. Thanks for playing. Thought about adding in a setting for inverse controls but was thinking then I will need to add more settings.

thanks for the info. using the oculus xr plug in for unity makes it oculus only it seems. Should have picked open xr I guess.

Ya I agree there is not enough room. But I didn't have time to increase the scale of everything at the end.

I was close to the end, but hit the menu button and then start and was sent back to the start.

The VR joystick worked better than I was expecting. Got 2:28:17 but took me a bit to understand the controls.

Like it. We came up with very similar ideas.

Thanks for the warning. I just updated it so the start screen readjust for the user height on start. I saw the pause button was not working, fixed that. It was working for me on an Oculus 2, hopefully it was just a height issue on your end. Maybe using Oculus XR plugin for Unity only allows Oculus headsets? I have not made a VR game in 2 years and forgot. Remembered Oculus plug in was generally easier to set up than OpenXR.

Thanks, your my first review and feedback of someone I dont know irl. Still been working on it. In a few weeks should have a new release. Super fast loading, funner ai racing, UFO chase, and better optimization are a few things I have changed.

Looks really good.

Thanks, hope you enjoy.

Reminds me of I love Lucy chocolate factory. Great job

Music went with the game great. Throwing the ninja stars was a bit hard.

The controls were a little hard. The room and execution of the game was great.

Cool idea. When the train stopped and there is a fire I couldn't figure out what to do. The narrator said something when twisting the gear but I didn't hear and was not sure how to get it out. Blocks to start also took me 3 tries. Liked the back to the future reference. Good job.   

I finished the game. Favorite part the army soldiers. Was a little strange with right movement and left rotation for me. Great job.

I delivered the first pizza but got stuck on the second. Cool idea Spiderman pizza delivery. I liked the sound and visual when moving fast. Felt a little nervous falling haha.

I killed a bunch of zombies. But could not figure out where the batteries were to deliver. My first time trying a Unreal VR game. Looks like you added multiplayer also just couldn't test. Nice job.

There is a green arrow by the rear view mirror. That tells you where to go. Have to stop in the green cylinder to pick up and drop off passengers. Thanks for playing.  

Yes the first room is the Cyber Room. Can look at the window and see the layout of the city from it. Songs are the same sound track as Crazy Taxi. Bad Religion and Offspring. It is copyrighted. The car does have a little drift but tried to make it more arcade feel.

Ahh, I thought the starting position was working correct. For me it had been working every time. It is not really playable if starting too low or high. There is an arrow telling you where to take the passengers. Can't see it if you don't start in the correct position. 

Thanks I will delete the apk. I couldn't get sideloading to work so couldn't test the apk. The PC version works. 

I have not been able to test the apk version as sideloading isn't working for me right now. I think it will run too slow. Was going to turn down render scale if that was the case. 

Bugs: The car can get stuck if you crash very hard. Crashing hard can sometimes make the vr rig drop in position. The steering wheel being used with your hands works very poorly. Use the joy stick. 

Yes it seems I failed at this game jam. I not really sure why but this build shoots up GPU usage to max and is not playable it seems. I needed a break from VR so haven't tried to fix. Thanks for trying.

Thanks for trying to play. The framerate thing was happening to me on build sometimes, only when oculus was connected airlink. On my final test it was working at low of 40s fps and 80-90 normally 3 tries in a row on airlink. But for some reason kept going to under 5 fps sometimes on start randomly, I thought my internet or Quest 2 but see not now. 

Thanks for playing. The sound of spiders biting was one of last things I added and really needed, or you couldn't tell they were behind you. I should have added some foot steps, but with four legs would have taken some time to get sounds right.

Thanks for playing.

No one understood what to do with the blocks. I made them different collors just to see in level while building, but that lead to more confusion. Realize now blocks are confusing and I didnt give any example how to use on starting level. I wanted to do a Vampire Survior clone.  But after 1st day realized no way I was going to finish in 72 hours.

Thanks for playing

I did not explain the blocks well enough. You throw them at the big boss. Fighting him with the sword will be hard as he two shots you. Bosses drop the ooze to escape. 


Ya I did not follow escape rule exactly. Last game jam for justin was my first and more of an escape room. I wanted to us AI for a game so just tried to do somthing with AI and escape room best I could.

Really cool parts of this game. The wand was amazing. Works well, but did not understand that I needed to release the trigger at end of movement to start. I loved the 3d hologram visuals but was a little confusing if I should put keys there. My headset ran out of power on this game and had gotten 3 keys. Was not sure where to put them so left on table. Sounds, wand, and effects all awesome. 

Thanks. Wow I have not gotten through that fast. I think 3 mins my best. I first had the game way too hard. Maybe too easy now haha. Ya I did not give enough info how to play I see now. I really wanted to try to make a VR clone of Vampire Survivors. Survive a time and win as enemies come at you. But this was best I could do in 72 hours as kept having AI problems. 

Thanks so much for playing. The cubes are confusing I see now. I should have just kept one color and maybe a dummy to hit at start to explain how damage is done. With a few more lines of info on how the 3 damage items work. The full body IK is integration with HVR and Final IK. I repainted the texture of the demo pilot for a firefighter game I am working on and will repaint again to look nicer in future,. Why player looks like firefighter haha. I didn't actually set up my own model yet. I have not found a model I like better than just redoing the texture on demo one. 

Maybe your right. I did first get the water one with the arm bone. Guessing I played it wrong. Will retry.

Cool game. Looks pretty and nice intro. The water rise is a good idea. 

I couldn't get the blue key. The play space I test at is small and kept hitting a wall with my hand haha. 

I think the reason the game isn't working on non oculus devices is you did not set OpenXR on build. Only Oculus. I had that problem before. 

Supper cool. I liked the voice. You sound just like Jigsaw in the Saw movie. The climbing was set up nicely. Nothing too hard or too easy. 


I did not beat the game and think because of a glitch. I picked up a book that would open. I think the key I needed was in the book and went through the wall. 

My grenade is from this tutorial. Never used in a game and wanted to put in. But it just destroys objects so didn't want to add to boss or too easy to kill. 

 

I was wondering the same thing. Want to see who won. 

Ok, I heard a noise I think but didn't see torches. Ill try again.

I couldn't figure out what to do. I collect a lot of babies. Some I could not pick up. Cool music and start.

I hit both buttons on the left and right. But was not sure what to do after. Playing in a small space and little hard to also. Got under my desk somehow and nailed my head. VR came off hit so hard haha.