You got an article about the game congratulations.
The bouncing DVD logo screensaver is a Balatro now | PC Gamer https://share.google/pjuioSHUKbgHPfFWO
I made an idle version on steam. Cube hits corner.
You got an article about the game congratulations.
The bouncing DVD logo screensaver is a Balatro now | PC Gamer https://share.google/pjuioSHUKbgHPfFWO
I made an idle version on steam. Cube hits corner.
Thanks for the warning. I just updated it so the start screen readjust for the user height on start. I saw the pause button was not working, fixed that. It was working for me on an Oculus 2, hopefully it was just a height issue on your end. Maybe using Oculus XR plugin for Unity only allows Oculus headsets? I have not made a VR game in 2 years and forgot. Remembered Oculus plug in was generally easier to set up than OpenXR.
I have not been able to test the apk version as sideloading isn't working for me right now. I think it will run too slow. Was going to turn down render scale if that was the case.
Bugs: The car can get stuck if you crash very hard. Crashing hard can sometimes make the vr rig drop in position. The steering wheel being used with your hands works very poorly. Use the joy stick.
Thanks for trying to play. The framerate thing was happening to me on build sometimes, only when oculus was connected airlink. On my final test it was working at low of 40s fps and 80-90 normally 3 tries in a row on airlink. But for some reason kept going to under 5 fps sometimes on start randomly, I thought my internet or Quest 2 but see not now.
Thanks for playing.
No one understood what to do with the blocks. I made them different collors just to see in level while building, but that lead to more confusion. Realize now blocks are confusing and I didnt give any example how to use on starting level. I wanted to do a Vampire Survior clone. But after 1st day realized no way I was going to finish in 72 hours.
Thanks for playing
I did not explain the blocks well enough. You throw them at the big boss. Fighting him with the sword will be hard as he two shots you. Bosses drop the ooze to escape.
Ya I did not follow escape rule exactly. Last game jam for justin was my first and more of an escape room. I wanted to us AI for a game so just tried to do somthing with AI and escape room best I could.
Really cool parts of this game. The wand was amazing. Works well, but did not understand that I needed to release the trigger at end of movement to start. I loved the 3d hologram visuals but was a little confusing if I should put keys there. My headset ran out of power on this game and had gotten 3 keys. Was not sure where to put them so left on table. Sounds, wand, and effects all awesome.
Thanks. Wow I have not gotten through that fast. I think 3 mins my best. I first had the game way too hard. Maybe too easy now haha. Ya I did not give enough info how to play I see now. I really wanted to try to make a VR clone of Vampire Survivors. Survive a time and win as enemies come at you. But this was best I could do in 72 hours as kept having AI problems.
Thanks so much for playing. The cubes are confusing I see now. I should have just kept one color and maybe a dummy to hit at start to explain how damage is done. With a few more lines of info on how the 3 damage items work. The full body IK is integration with HVR and Final IK. I repainted the texture of the demo pilot for a firefighter game I am working on and will repaint again to look nicer in future,. Why player looks like firefighter haha. I didn't actually set up my own model yet. I have not found a model I like better than just redoing the texture on demo one.
Cool game. Looks pretty and nice intro. The water rise is a good idea.
I couldn't get the blue key. The play space I test at is small and kept hitting a wall with my hand haha.
I think the reason the game isn't working on non oculus devices is you did not set OpenXR on build. Only Oculus. I had that problem before.