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Thanks for the warning. I just updated it so the start screen readjust for the user height on start. I saw the pause button was not working, fixed that. It was working for me on an Oculus 2, hopefully it was just a height issue on your end. Maybe using Oculus XR plugin for Unity only allows Oculus headsets? I have not made a VR game in 2 years and forgot. Remembered Oculus plug in was generally easier to set up than OpenXR.

I am also having difficulty getting the game to work as a vr game (non-oculus headset). I could sort of play it with wasd as a pancake game though.

thanks for the info. using the oculus xr plug in for unity makes it oculus only it seems. Should have picked open xr I guess.