I did think about that just recently actually, a nice suggestion.
happycodingzx
Creator of
Recent community posts
Oh yes, I very much admire your work - however I think this is the first time I've posted to your page as I only started following you recently - I've done my fair share of conversions on the ZX Spectrum and I can see we have a similar ethos. I have to admit I don't really play C64 stuff myself all that much, I just got an update in my inbox and was curious as I had been building mazes myself recently. I think the longer and more complex paths are definitely fun - what impact they have on the ghost AI?
nice work - I thought you might find this interesting, if you haven't read it before.
https://shaunlebron.github.io/pacman-mazegen/
I don't know. Alternatively you can try the original
https://abagames.itch.io/paku-paku
right, I think I understand the issue - I'm afraid the game is not compatible with certain old joystick interfaces which don't actually follow the correct protocols and cause an issue with the interrupt. In the 80s, coders would create a 257 byte lookup table to account for this issue as it was a fairly common issue, but this is the first time I've had anyone have this issue.
Thanks for you reply. First of all, I'd like to say that we are all small independent coders who should support each other, so I don't want to get into a dispute, and it makes no sense for us to confuse the public by having a game with the same name - noone benefits from this, some people may end up buying the wrong game on both sides, so naturally I hope we can find a friendly solution that will help to avoid this.
To answer your other question, I understand that according to EU law, a registration is required for a trademark . However, in both the US and the UK, common law trademark rights are based on a 'first to use' basis. This means that the rights to use the name in those territories are automatically given to those that can show they used it first. Since the game was launched in 1983 and is quite well known, it is clear that common law would apply here, which is why the original author retains the name as a trademark.
But, as I said, speaking from one coder to another, I'm sure this is mostly a misunderstanding so hopefully it can be settled without further dispute. I sent you a message on twitter if you would like to discuss it further in private.
Also, good luck with your (renamed) game, and best wishes for your future projects too.
I had similar issues, but recently got paid. Here is what I did, I'm not sure which of these helped.
- switched my payment option to go directly to Paypal so they no longer hold any money
- redid the tax information
- suggested on the forums that everyone in this situation should work together to make it into more of a story
- explained that I would be considering taking further action if the matter was not resolved swiftly
My feeling is that a combination of redoing the tax information and putting a little pressure is what helped. I don't think they are acting in bad faith, it's more that they do not seem to have the time and resources to deal with the issue properly. Clearly this is not good enough on their part, since the share they take from developers is ultimately what keeps them going.
Hi there - nice game, but perhaps you are not aware that there is already a very well known classic game for the ZX Spectrum called 'The Pyramid', which I am currently working with the author on a remake. This will clearly cause confusion so can I suggest that you rename it, perhaps to 'The Great Pyramid' or 'The aventures of Amisko Jones', or any other title. Thanks!
I read through the bullet points of those rules before I posted to see if any applied. I did not see any that did, but I did see:
'Please do not create topics asking how long it will take for support to reply to you'
But this wasn't my question.
However, on second reading I can see that it says ' If you still need to make a topic about a Support Request, you must include your ticket ID with your message.'
I can only assume that this is what you are referring to. I would suggest that if this was given its own bullet point, people would not miss it as often as they clearly do.
Anyway, I'm sure your work here is somewhat thankless, so I appreciate your efforts.
My ticket ID is 279820.
Before posting, I read this response to a number of similar queries. I also searched for the 'rules of this category' but could not find them. If there is a link to the 'rules of this category', I would appreciate it. Note that the only reason I am posting here is because the support system has failed to address this issue.
sorry, my mistake, I read your post too quickly and thought you meant +2. Could you try the following for me:
PRINT PEEK 2815 : PRINT PEEK 2816
And tell me the results. keyboard shortcut for peek is caps+symbolshift + O
If you don't get 34 and128 then you have a non-standard ROM which could be the cause of the issue. If not, I'm somewhat stumped!
thanks!
Roust and Asteroids RX are both available to purchase here on itch. KFM is not my game, and DK is only a free demo. Everything is available here:
https://happycodingzx.itch.io/
























