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happycodingzx

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A member registered Aug 28, 2017 · View creator page →

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Thanks for you reply.  First of all, I'd like to say that we are all small independent coders who should support each other, so I don't want to get into a dispute, and it makes no sense for us to confuse the public by having a game with the same name - noone benefits from this, some people may end up buying the wrong game on both sides, so naturally I hope we can find a friendly solution that will help to avoid this.

To answer your other question, I understand that according to EU law, a registration is required for a trademark . However, in both the US and the UK, common law trademark rights are based on a 'first to use' basis. This means that the rights to use the name in those territories are automatically given to those that can show they used it first. Since the game was launched in 1983 and is quite well known, it is clear that common law would apply here, which is why the original author retains the name as a trademark.

But, as I said, speaking from one coder to another, I'm sure this is mostly a misunderstanding so hopefully it can be settled without further dispute. I sent you a message on twitter if you would like to discuss it further in private.

Also, good luck with your (renamed) game, and best wishes for your future projects too.  

¡Felicidades, un juegazo! Sin embargo, ya existe un juego para Spectrum con ese nombre. Este año se lanzará un remake para el ZX Spectrum. En nombre del titular de los derechos, les solicito amablemente que cambien el nombre para evitar confusiones o disputas. Gracias.

In their defence, I did receive a small apology when I got the payment.
"Apologies for the delay. We see your updated tax info and have sent your payout. Thanks for your patience."

yes, one of the first rules of good business is that communication builds trust. Failure to communicate diminishes it.  They rely on us for their income, part of which should at least go back into a support service that responds.

I was told by another user that they went to the option to delete their account, and gave the reason as not being paid. It seems a risky option, but apparently they won't close the account if money is outstanding. So it might be worth a try, at your own risk.

I think in the settings under Tax I had the option to retake the interview, which I did, but I can see now that this is not an option for me so I'm not sure what to suggest.

I had similar issues, but recently got paid. Here is what I did, I'm not sure which of these helped.

- switched my payment option to go directly to Paypal so they no longer hold any money

- redid the tax information

 - suggested on the forums that everyone in this situation should work together to make it into more of a story

- explained that I would be considering taking further action if the matter was not resolved swiftly

My feeling is that a combination of redoing the tax information and putting a little pressure is what helped. I don't think they are acting in bad faith, it's more that they do not seem to have the time and resources to deal with the issue properly. Clearly this is not good enough on their part, since the share they take from developers is ultimately what keeps them going.
 

Hi there - nice game, but perhaps you are not aware that there is already a very well known classic game for the ZX Spectrum called 'The Pyramid', which I am currently working with the author on a remake. This will clearly cause confusion so can I suggest that you rename it, perhaps to 'The Great Pyramid' or 'The aventures of Amisko Jones', or any other title. Thanks!

including in the zip is a POK file called 'Jumpsuit.pok' - apply this when running the game on an emulator like Fuse. Once done you can save it as a snapshot.

I have the same issue, perhaps we can talk and see if we can work together.

thanks. If anyone else is having this issue, please share it here, if we work together we can hopefully create a story and look at further action.

1) in the arcade, the bonus frog comes at 20000 and I believe this does work.
2) I compared this to the arcade, the difficulty does ramp up quite a bit at that point, though I might add an 'easy' mode. You can add more lives using the DIP switches.
3) This one I will have to test further.

thanks, I'll look into those.

I read through the bullet points of those rules before I posted to see if any applied. I did not see any that did, but I did see:

'Please do not create topics asking how long it will take for support to reply to you'

But this wasn't my question.

However, on second reading I can see that it says ' If you still need to make a topic about a Support Request, you must include your ticket ID with your message.'

I can only assume that this is what you are referring to.  I would suggest that if this was given its own bullet point, people would not miss it as often as they clearly do.

Anyway,  I'm sure your work here is somewhat thankless, so I appreciate your efforts.

My ticket ID is 279820.


Before posting, I read this response to a number of similar queries. I also searched for the 'rules of this category' but could not find them.  If there is a link to the 'rules of this category', I would appreciate it. Note that the only reason I am posting here is because the support system has failed to address this issue.

As described above, I have been waiting since January for a payment that is still in review. I have checked and recompleted the tax information, and have written to email support three times with absolutely no reply or guidance whatsoever. What is going on here?

ah right, yes, it's good to see people still enjoying it - because of the size it supports a lot more sprites too.

(1 edit)

when you redefine keys, you can choose a key for hyperspace. Alternatively try pressing button two to start the game instead of button one. If your setup can work with a second joystick button, the game should detect this and let you use this as hyperspace.

I'm afraid I haven't updated it in many years as most people moved over to MPAGD. I do however have a new sprite editor in the works.

hmmm... ok. I have no idea what the issue is then. Aside from the digital version which has been tested extensively on various emulators, the game has been released as a physical tape so there are quite a few people out there playing on real hardware and I've never had an issue. It's very odd.

sorry, my mistake, I read your post too quickly and thought you meant +2. Could you try the following for me:
PRINT PEEK 2815 : PRINT PEEK 2816
And tell me the results. keyboard shortcut for peek is caps+symbolshift + O
If you don't get 34 and128 then you have a non-standard ROM which could be the cause of the issue. If not, I'm somewhat stumped!


thanks!

sorry to hear that, this is the first time I've heard of this issue. Let me know which issue 2 you are using and I'll see if I can test it.

the full version now includes a standard loader.

I'll see what I can do

yes, although I haven't added the palette yet

Wow, didn't think anyone would notice this. I'm afraid it doesn't, but perhaps I should update it to do so. i'll think about it.

it's hosted in the US but you can just pay via paypal or whatever. I might put an arcade pack up on the Midnight Brew site though.

Roust and Asteroids RX are both available to purchase here on itch. KFM is not my game, and DK is only a free demo. Everything is available here:

https://happycodingzx.itch.io/


I think I share it on Patreon but I'll check. If the version you have works for you, then no, there are no gameplay updates, just a patch to fix it for DivMMC devices.

The game uses the interrupt and t-state calculations to time the game. Therefore it will always update at 50hz. If you use a faster processor this will disrupt the timings and display incorrectly.

The game uses raster timings for blanking sprites, if you run it on anything other than a 3.5mhz processor, it won't display correctly.

I'll see what I can do to find out what the issue is.

perhaps check if ULAplus mode is running? are you sure you have installed original Spectrum roms and not the default ones? Unfortunately 'The Spectrum' is a closed emulation system with a slightly different ROM that is not guaranteed to work with all games. I don't have the hardware to test for this problem, but I know that it works fine on all the other emulators.

I will try to do an update, but please make sure you are using original ROMs, this game is designed to run on original hardware.

there is a link to a video below. First you will need a snapshot of the original, then you will need to use an emulator to apply the patch and then save it as a TAP. 

I'll be sending an updated version to everyone soon. For now, on the Next, this glitch will be fixed if you switch off ULAplus.

it runs fine on 48k, just without the AY sound as there wasn't enough memory for that. It uses beeper instead.

I stumbled on this by accident and it was a lot of fun. I code on old 8-bit platforms and wondered about converting it. What is a good way to contact you? I followed you on X / Twitter.

happy to help

Understood. I will upload versions that use a standard loader soon, that should fix the issue. In the meantime, feel free to load the games into an emulator and create a snapshot. The game pauses on the loading screen before starting so you can create a convenient snapshot at that point.