Funny premise, certainly not bad.
There are however certain things that I didn't like that much, such as strange angles of the camera while walking and lack of cues of what is an interactable object and what is not.
Still, nice work!
It might be just me, but I had real trouble with shadows when I used the flashlight. They were all over the place, certainly when it came to the railings. The angel itself is fine, I like the model, but it seems to be buggy as it straight up disappeared on me while I was looking at it and then started to move towards me. I could hear it but not see it, that until it came all the way to me and made me stuck in place, so I had to "lose" on purpose.
What really *is* good, are the simple but effective sound design. Love the soundtrack too.
I think that with some bug hunting, fixes and some extra's like a clear goal/story, this can become a great indie project!
It's nice and neat, but it still took mea bit before I got the hang of what is expected of me. The sound design is clear, love how the monster in the darkness gives you cues on how the furnace is doing and such.
Would love to see this project being more fleshed out in the future, maybe with something like a money goal in mind and a bit of a storyline.
Hi there!
Thanks for your comment.
We're glad that you enjoyed the game and liked the style we went for.
The idea for having the player to type came from a different game, I believe it was called "Left on Read" or something along those lines. I think that with a bit of polish this system can be made into a proper chat simulation
In each case, once again, thanks for checking out our game!
I'm going to be honest, I'm not really good with horror games.
Simple things like distortions and sharp sounds can reliably get to me and I thought at first that I will have to leave the game partway.
What helped a lot, were the bits of humor and straight up brainrot that kept me from thinking too much about it.
Despite having the design of an early Slenderman game, this game has some interesting details, such as meta progression and the possibility to unlock the story by playing the game one or several times. The fact that the monitor keeps the image in the main menu is a fun detail.
Overall, a great entry!
I only read the short version, so I'm sorry if the feedback isn't applyable to the extended version. First and formost: formating. Try making shorter paragraphs, try to not repeat the same words unless it has a meaning to the story, don't rush it too much. I feel like you could reformat this story into one that would still fit all the criteria and be easier and more enjoyable to read. But hey, it's still an interesting entry, good job.
Thanks for the reply!
To be honest, the poison was a last second add to make the reasoning of the character more clear, but your point is 100% valid. The commander could've felt dizzy because of it, maybe a stray description of someone collapsing.... But in the end, I'm happy you enjoyed the story and I hope that I'll be able to continue bringing joy to people every next jam I'll participate in!