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GrGuru

39
Posts
9
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7
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A member registered Jun 23, 2022 · View creator page →

Creator of

Recent community posts

Unique and polished game! Loved it.

Thank you for playing Rekindle & for your comment. Fire is indeed a cool form, especially if there are some "winds" next to mount Olympus ^^

Thank you for playing Rekindle & for you feedback! Please, be our guest and try more levels later on! Feedback is something that we rely on to make our game better!

Thank you for playing Rekindle & for your comment!

Thank you for playing Rekindle! There are some levels where you must change forms quickly in order not to die. Give them a try and give us feedback again! 

Thank you for playing Rekindle! We appreciate your feedback ^^

Congratulations on your first game! It is quite amazing that you are that young and you created such an application!!! The movement is smooth. Consider change the whale art based on the movement. If the user is going on the left, change the whale to look on the left. Nonetheless, its a solid game.

Hey deadbeat! Thank you for your feedback! Well yeah, humans hunts whales even in space. So, Cyborg whales was the next step for them in order to survive... We wanted to check out RayLib. Simple as that. Learn a new lib/framework. Ray did an amazing job.... We will actually continue improving the engine and making it open-source too!

Forgot to mention that we will make the code open-source, and keep updating the Engine so that everyone can use a simple 2D engine, made from two random guys from Greece x)

Thank you Evgen09 for the feedback! Me & buddy wanted to check out Raylib as a graphics lib. I also wanted to get into C++ again, because I've been doing Unity & C# for the last 4 years. So, yead! A Jam is the best way to test out your skills & learn your technologies. It came with a cost of not doing anything in Friday, Saturday and Sunday :D 

Hey RaisinRio! Thank you very much for your feedback! You hit gold! The game is heavily inspired from Vampire Survivors! The balancing wasn't so balanced at the end to be honest with you :D. We implemented a drop-items mechanic (like the food & coins in Vamp. Survs.) but due to time limitations (as we also created the engine from scratch) we did not add it to our game. 

Hey XRayHunter. Thanks for the feedback :D. We were aiming for a hack&slash implementation, just like D3/D4 is doing. We were thinking that if we wanted to add a hold-to-shoot kind of mechanic, we would need to have a fire rate etc. We prioritize a WebGL build & polishing (as much as we could in order to submit in the timeline).  Yes, the world is some-what boring indeed! Although we had created the assets, we did not have the time to create an Z Order Buffering for the tiles. A small reminder, the whole engine & gameplay were made from scratch. We only used Raylib & Emscripten as a third party tool.

Hey Chugget. Thanks for the feedback :D. It was the first time for us to use Raylib! It was cool and really helpful. Ray did an amazing job!!! We created an engine as well with an ECS architecture. We will publish the code in some weeks, you can check it out if you want when we have it opensourec :D. For the shooting, we were aiming for a hack&slash implementation, just like D3/D4 is doing. We were thinking that if we wanted to add a hold-to-shoot kind of mechanic, we would need to have a fire rate etc. We prioritize a WebGL build & polishing (as much as we could in order to submit in the timeline).  For the scene, maybe you were stepping on the gap tile, you are taking dmg over time there.

Hey AnvilBits. Thanks for the feedback :D. We were aiming for a hack&slash implementation, just like D3/D4 is doing. We were thinking that if we wanted to add a hold-to-shoot kind of mechanic, we would need to have a fire rate etc. We prioritize a WebGL build & polishing (as much as we could in order to submit in the timeline). 

Like the idea. Would be better to have automatic-workers maybe that will gather the resources over time. After some round it was difficult to keep up. Overall a great game! 

Gorgeous art & story. Nice dystopian story. Good job!

Gorgeous art & story. Nice dystopian story. Good job!

Remind me of the old days paying guitar hero in PS2. It connects perfectly with the whale theme as well. I think there is UI alignment issue on the left and right triplets. Other than that, it is a very nice game!

Remind me of the old days paying guitar hero in PS2. It connects perfectly with the whale theme as well. I think there is UI alignment issue on the left and right triplets. Other than that, it is a very nice game!

Reminds me of the .io games. Intuitive controls. Most of the time I was getting caught into the circuit board as they were spawned really close one to another! Although, a very nice & polish submission!!

Intuitive movements. Easy to play and get the feeling of what you have to do. Very nice submission!

Hey Onyx427. Thank you for the feedback! There are some "traps" tiles that if you step on it, you constantly lose HP, making it hard to survive.

Great work! The game felt actually hard while you have to manage both drills and also be careful of the falling bricks. Quite a challenge ^^

Old school game! Intuitive movement and simple playthrough! The arts are great as well :) You should add some extra mechanics for sure!

Hey Playful Crow! I appreciate your feedback!! Indeed, right now there is nothing as an "End Game". We wanted to add an extra mechanic but we believe polishing was our first priority (lightweight, optimized & bug-free).  We are into continuing the development and adding more than 1 extra mechanics that will make your decision "harder" and much more impactful (items & abilities).

Loved the idea! It needed more time in polishing as there are a few bugs now and then.

Great visuals and I loved the fact that you used an actual "myth" for a game. The gameplay was super fun. I love resource-management games so I got stuck on it in no time.

Excellent animations-especially the hat animation. I do not know why, but I fell in love with that hat animation (I hope it makes sense :D). The physics of the graplin hook was really good. Congratulations for such a polished game!

Cool game, killed a lot of people but got caught most of the times. Sometimes it felt laggy, but other than that it was fun :D I got a bit dizzy when the cops caught and I faced the "Got caught" screen. Other than that, great work!

Hey nickbdawg! Thank you for playing our game! We hope you had a blast :D 

Hey Noob_97XD! Thank you for playing the game and for your feedback! We hope you liked it :D This was our main scope--that you need to understand how the decision will actually influence your kingdom :') We did not wanted to give you exactly the points you would receive nor which faction the decision you made would favor. Other than that, we noted your comment! Thank you again! 

Hey FederalSteak! Thanks for playing the game! Indeed, this is something that we wanted to do, but time was not our ally this time :) Other than that, we noted your feedback. Thank you again!

Hey JBJ_3Dart! Thank you for playing the game! We have that in our mind to expand it later in the feature! Hopefully you can try it in our next version and give us a feedback :D 

Hey Theodoom19, thanks for playing the game! It indeed needed something extra. We run out of time so we had to do the polishing ^^. Thank you for your feedback!!

Thanks for the playing the game! Yes, we had in our mind to create another mechanic with items that could effect the outcome of some decisions, but we ran out of time. 

Cool art style. The coconut-crabs were cool. I believe that a challenge was missing.

Stunning visuals and brilliantly crafted puzzles made for an incredible experience.

A very unique idea for a game! Totally in the theme. I loved the fact the the princess could pump iron and upgrade her muscle abilities!

Clean art. Fun clicker-building mechanic. What else? Had a lot of fun playing this game.