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Grageon

48
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A member registered Feb 21, 2021 · View creator page →

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Thanks a lot for the feedback! Don't think anyone suggested increasing movement speed with t-cells yet(myself included). I'll definitely play around with that. :)

This was a really cool game. I'd love more levels, maybe ones involving catching criminals or something instead of reminding me of my real life. lol

Thanks for feedback! Definitely regretting not having even basic sound. I've already re-balanced spawn rates and fire rates for after jam, so will be uploading that this weekend. Hopefully by then the basic UI and some sound will have made it in too! :)

I really like the concept, because I love games where you have to fail to learn the right tactic. I wrote a good bit about the cooldowns, but then saw in other comments you already patched it for after the jam so never mind. LOL
I love it and can't wait to play the next version!

Fun top down shooter! The gun wasn't aiming perfectly at where my cursor was, but was still able to play once I got the hang of it. :)

This was a pretty interesting game. It starts off a bit slow though, and it ends right as difficulty starts to ramp up. I think you have a good game here, just need to adjust difficulty and expand on the idea with some more levels. :)

Frustratingly accurate simulation of trying to find someone who is lost and did not stay where they were. I love the atmosphere and the simplicity of it. One of the best jam games I've played so far.

Hint to others: slanted pillars are great landmarks.

This is a pretty fun take on RTS combat. It actually reminds me of a pixel version of the "live action" strategic rpg games like Neverwinter or Dragon Age more than a traditional RTS like Age of Empires or Warcraft. The character controls still need to be polished a bit, but you got a cool game here. :)

This is a really cool game! I think the difficulty could still use some adjustment as far as enemy AI/targeting/attack speed. Also, definitely very painful for a single person to play on a keyboard. Works great for controller though!

Awesome game!!! I love the art. It's amazing you were able to get such a polished game out so quickly. Keyboard controls were a little bit wonky. Forward/backward were tied to mouse direction but left/right were tied to camera direction. Made strafing very awkward. Also somehow was able to break out of the petri dish using the barbaric symbiote attack.

Fun little game! At first it seemed too easy, but the difficulty ramped up pretty fast. 

Fun little top down shooter! Did have the cursor issue mentioned by others.

This was really fun! Wish I had someone to play it with though... lol

LOL! I was not expecting a rhythm game. Very fun and unique take on them. Only issue I noticed, WASD work for movement, but didn't seem to work for the eating part.

This is fun and hilarious! Definitely made me feel stronk. I like the action rpg/real time strategy combination you made. The keyboard controls and the timing on enemy attacks seem like they could use some adjusting.

This is definitely a good concept, but it needs some polishing. The way enemies can just sit in one spot while the player character is forced to fly like an airplane and only fires forward doesn't really seem to make sense and is somewhat frustrating. A bigger issue though is the companion planes. They just swarm the player and once you have 10+ of them they push you off screen making gameplay impossible.

Lastly, planes should explode on collision! It's named Kamikaze! lol

I played another game from this game jam with the exact same concept, theme, and mechanics. Yours is way better. I love the art, I love the gameplay, and I love the hilarious sound effects. If you have additional mechanics in mind, I would say put them aside for now and just focus on making more levels. You already have solid gameplay that left me wanting more.

This was a great game! I expected it to be just another two character platformer, but blew me away how polished and unique it is. I love the music especially. Great puzzle music that lets you relax and focus on the game. I would recommend adding a guiding line for jump angles for the first level or two to get the player familiar with jump angles. I found myself restarting a LOT at first just trying to guess the angles. That leads me to my second note: Every so often the restart button causes the screen to go white and then not load(this is on the browser version using Firefox, for reference). This wouldn't be a huge bug normally, but because of how much I restarted it happened a lot.

Thanks for the feedback! Definitely need to make it more obvious how T-Cells help you, and improve the way they do. (Increase health, health regen, and fire rate)
I did not have time to add a UI for the jam unfortunately, but hopefully that will provide that feedback for the player when it's added.

I'm happy you liked the homemade mouse drawn art! :)

Very interesting platformer. It was a bit of a strain on the eyes looking for spikes. Maybe make them a little easier to see once lit up(lighter/higher contrast color), or increase light of the second character?

I really like the art style!

This is an incredible game. You have a really solid concept here. I want to give you feedback, but honestly this is probably the most polished game of this game jam I've played so far. My only suggestion would be improved turning of characters(needs to be more snappy). Otherwise, awesome game! I love it. Like a live action XCOM.

Hi, wanted to test and rate, but it doesn't appear to be working for me. I get the play button, but when I click it all I get is blank screen. Tested in Chrome/Firefox/Edge browsers. Hope you get the browser version working in future! I love the art style and would love to play it.

Haven't seen a whole lot of 3D browser games, so bonus points to you for that. I think you've got a great game here. The main thing to work on in my opinion, if you plan on further development, would be less stiff animations. Also a compass, the description said head east but I had no which way that was! lol

Dang, thought I got by without anyone pointing it out! I accidentally left an enemy out there I was using for testing. lol

Thanks for the feedback! :)

Thanks! Yeah, I want to add UI elements, but didn't end up having time for that and a couple other things before the jam ended. :)

Thanks! I wish I could take credit for the enemy AI, but I'm just understanding vectors now so had a lot of help from a Blackthornprod video on youtube: https://www.youtube.com/watch?v=_Z1t7MNk0c4 :)

This game is incredible! Especially love the art! Jumped the first time a wolf came at me out of nowhere. lol

I got it working! Thanks :)

Thanks for the feedback! I definitely want to update the shooting/spawn rates, and wanted to add some UI elements indicating health and fire rate(which t cells increase) but didn't manage to make it in time for the jam. :)

A very cute little story! I loved exploring the island, but it was a bit big and bare. Maybe add a few little easter eggs in empty spots on the map to reward players for wandering around?

Really cool platformer! I enjoy the difference between the characters abilities. The character abilities individually aren't completely new in platformer games, but the way you've mixed them was really unique and interesting.

It seems like you have a good idea for a puzzle platformer here, but I didn't understand the instructions or something is missing. It says you can fly with your box, but I wasn't able to. Skipping the first level, I was able to get the magnets working on the second level and complete it, but after that not being able to fly with the box was an issue still. How do we jump/fly with the box?

This was a fun little strategy game. It's like playing Pandemic the flash game, but you're the humans instead of the global disaster. Only critique I have is that wall of text tutorial. Maybe smaller tool tips, or spread out the introduction of each feature over the first couple days?

I've noticed a lot of game jammers(myself included) tend to leave sound as the lowest priority. I love that you made it the core of your gameplay. This is an amazing puzzle game and has a lot of potential. I will say though, it grows a bit tedious moving around each character individually with the WASD keys. Making a simpler/more user friendly control scheme would help a lot. Maybe using mouse/touch mainly?

Thanks for the feedback! Definitely still need tweaking on the difficulty side with both spawn rates and fire rates. Even if you survive long enough, if you don't have enough T cells spawn you end up being overwhelmed so I need to adjust that especially. And, would love to take a look at your game. :)

This was REALLY fun! I love the airplane throwing idea. You could definitely build a full game around this idea.

I love the art! Very cool pixel tactical RPG. Difficulty is a bit high, not letting you lose a single character during a level.

Really fun concept, but could use a bit of tweaking when it comes to placing stuff. It won't allow you to place items some times even when there is visible space.

Ducks with guns. That's really all you need for a great game. Loved it!